Gran Turismo HUD V3.0.4
🕑 Added 2024-06-01 10:00:00 +0000 UTCTrack Map Display is a feature of V3.1 update, check preview version here:
https://www.patreon.com/posts/gran-turismo-hud-110211374
Fixes in V3.0.4:
Fixed compatibility issue with Custom Shaders Patch 0.2.5 and onward.
Fixes in V3.0.3:
Fixed crashing in online races.
Fixed errors with empty data.
Leaderboard now only shows connected players in online races.
Fixes in V3.0.2:
Lap time history now displays correct color for blank values.
Stopped gap display from showing blank values in replay mode.
Improved data accuracy of best lap display when leaping through diiferent frames in replay mode.
Fixes in V3.0.1:
Fixed a bug where lap time history not get cleared when restarting a session.
Changes & Fixes in V3.0:
Completely re-written with Lua.
Initial version of Ui.
Textures updated to 4K resolution and optimized for better performance.
Added support for cars with less then 6000RPM limiter.
RPM gauge and red zone now changes according to current focused car.
Improved imperial unit support and top speed estimation.
Speed gauge now changes according to current focused car.
Improved tyre temperature display accuracy with real-time data.
Improved font shadow rendering & performance.
Improved Boost (vacuum) gauge simluation with engine data calculation.
Improved analog gauges animation.
Lap time & best lap display now takes validity in count.
Headlights indicator now reacts to high / low beams.
Pedal display now reacts to throttle cut. (traction control in active, upshift with automatic gearbox)
Gear display now displays current gear range from automatic transmission script.
Following feartures have been added:
Lap time history
Leaderboard display
Split Time display
Gap display
Countdown display
Brake hint display with gear suggestion
Oil pressure indicator
V3.0 Features:
2D Rendering Framework - Ui (うい)
2x Rendering Performance (compare to V2.1)
Real-time UI Scaling (by window resolution) with No Performance Cost
Adaptive Display Ratio (from 4:3 to 21:9, triple screen as well)
Authentic UI Functions & Animations
Hybrid Design of GT5 / GT5P (Demo)
Automatic Transmission Script Support
Known Issue:
Some info can't be displayed with old CSP / vanilla AC generated replay files.
HOW TO
1. Make sure you are running on Custom Shaders Patch 0.2.3 or higher.
2. Drag & drop to install the file through Content Manager.
(Or extract to Assetto Corsa's root folder.)
3. Activate GT HUD from the sidebar in game.
4. Everything is automatic, changes Units in AC's View & UI Settings will also change the display units of GT HUD.
Troubleshooting:
https://www.patreon.com/posts/compatibility-111269737
Comments
Vegetable Studio
Unfortunately there's no way to get this work with CSP 0.26 / 0.27 preview1, since some CSP functions are broken in these versions.
Jakec24
Hello, I'm on CSP 0.2.6 preview1 and whenever I load up the HUD it turns all of the HUD black but when I use CSP 0.2.4 the issue is resolved. I was wondering if there is a way to get this to work on the newest CSP version. I have also tried the GT HUD v3.1 preview 2 but the issue still remains.
Rogue Beats
OMG that Gunsai pic looks insane
Minh Nhat Nguyen Dinh
Also, will the HUD get a GT6 theme at one point? The PDash version on Overtake is horrible because... Well, it's PDash
Minh Nhat Nguyen Dinh
Why is the config just a link to preview version?
Matheus Da Silva Oliveira
Would you be interested in making a GT7 HUD? The current one in overtake.gg is abandoned and honestly is pretty buggy and broken...
Attila Tihanyi
i dont have the map display
if sonata
this one doesn't work properly like gear font is missing / map display is not shown up, idk why im using csp 0.2.4 p1 which is latest csp ver perhaps i missed something?
mushymushys
working with preview 0.2.5
Vegetable Studio
Which CSP / Pure version you're using? (CSP 0.2.3 or above is required.)
Beam Clips
This hud is not working with pure it makes the sky black when overcast is selected