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[DEVBLOG#306] Vanilla Weapons Expanded Remake

🕑 Added 2026-01-02 16:02:25 +0000 UTC

Comments

Oskar Potocki

Should be! There may be a few red errors but they’ll go away upon save and reload.

Turkwise

Will the remake be save compatible with the old version?

Oskar Potocki

Weapons in Empire and Deserters are very situational and not really something you’d scale with basic weapons. A one hit kill sniper rifle with infinite range, and a blaster that fires anti-building shots.

Kuru Chilion

Out of curiosity, how would the weapons from VFE Empire and Deserters scale with the weapons from this remake? Would they be superior? Inferior? Fill their own niche?

Kuru Chilion

I am most intrigued by the new charge weapons, and I am glad the philosophy of not eclipsing base game weapons is being taken. As much fun as I had with certain weapon mods, I find myself defaulting to them instead of mixing the arsenal with vanilla weapons. Hopefully the new VWE will not have the same issues. I do hope that old weapons that are being kept will fill their niches better. Also relived that uniques are also being added, would be immersive breaking otherwise.

Oskar Potocki

It still remains more or less the strongest ranged weapon! It's hard to say what was nerfed, as I remade the entire mod. This means I didn't look at previous stats at all - no point, since they were designed 6 years ago and badly needed a change anyway.

Kristian West

Sad that the AM Rifle is going to be nerfed, loved that thing. What are you going to change there, if you don't mind the question?

Oskar Potocki

I don’t think I know the answer to that truly yet

Ennek

Had hoped uniques for the mod might be a possibility but figured it would be too much extra work. Super excited to see you decided to add it in the end! Really makes the pool of possible unique weapons huge now. Much more reason to go after those quests. Now we just need new conditions that cause unique weapons to spawn.

Oskar Potocki

Bullpup rifle, anti materiel rifle, battle rifle

John Anderson

I always thought the vanilla weapons seemed balanced in power. For my upcoming deserters playthrough what are the top three overpowered VE weapons I should watch out for?

Kirboh

Love to see that the research projects will be de-cluttered. Can you tell us if any weapons will be removed permanently, and not just shifted over from on mod to the next?

BrenTenkage's Gaming

awesome, can't wait to play around with them, though will still focus on those awesome charge weapons...love me that charge shotgun... Shop smart, shop S Mart

Kyle Womack

awesome awesome

Larry

YAY finally


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