[DEVBLOG#310] Vanilla Weapons Expanded infographics
🕑 Added 2026-02-18 18:29:35 +0000 UTCComments
Mitch Barnett
Thanks Oskar! I love the older mods that made the Vanilla Expanded series what it is today getting some love and bringing up to modern standards
Oskar Potocki
Nope, they’ll use the old styles. There aren’t many of them though.
Kirill
Also, when the VWE remake releases — will you be making (or have you already made) Ideology styles for it? The thing is, some other styles still use the old textures for the Charge minigun and Charge LMG. Will those be redrawn to match the new blaster aesthetics?
Oskar Potocki
Mods like that take years to develop. I’d rather focus on mods already on the roadmap rather than add even more workload at the moment.
Kirill
What about adding a remake of Vanilla Settlers Expanded to the roadmap? The mod is fairly old at this point, and it would be great to rework it to align with the vanilla Outlander factions, adding more variety to the industrial-era content.
Nols
"doesn't drop on death" Nooo my legendary rocks
Oskar Potocki
I’d say about 50% of positive traits in Odyssey comes with some drawback. The thing is, our traits are simply stronger in many cases so they need some negative to balance them out.
Oskar Potocki
Our flamethrower works more like our other flamethrowers - it’s very effective in covering the entire area in flames. Sanity drain applies a very minor sanity drain of 1% per day.
Oskar Potocki
The older mods will get overhauls. We’re ensuring it’s compatible with existing saves yeah!
Turkwise
I dont really like how almost all of the weapon traits have negatives tied to them when most of the positive traits in Odyssey don't.
WaterOre
Glad to see that this overhaul’s getting closer to release 🙂 I haven’t used the current VWE very much, only the addons. My first impression with them ingame led to a lot of choice paralysis - seeing the stats graphed out like this alongside the rewritten descriptions really helps me see at a glance what role each weapon fills and the benefits/drawbacks of it against what’s vanilla. I did still have a couple questions - how does the flamethrower compare to Anomaly’s incinerator, and what does the sanity drain from the Void inscriptions trait entail? How long should I expect a pawn equipped with it to become inhumanized?
Mea K
Looks good to me! I know coilguns are already on the roadmap, but are VWE's many other submods also planned to eventually get an overhaul? Also, given there's some big changes (RIP charge sniper), will this update be compatible with ongoing saves?
TheShadowKnives
Love using these weapons and in general always happy to see old mods get new life!
Kirboh
I have no opinion one way or the other, just glad to see VE: Frontier and Settlers haven't been completely forgotten, with a Trait of their own.
Oskar Potocki
Charge missilelauncher is reusable. What pike do you mean? You mean halberd? Halberd is in VFE - Medieval. The old halberd is changed into a poleaxe here. Shovel never helped with mining!
Rtepper
Will charge missile launcher be reusable? Also where is the pike? Also didn't showel help with mining? Also I'm happy that you still think about the ideology stuff?