Lost in Harem progress 15/04/2025
🕑 Added 2025-04-15 13:04:47 +0000 UTCHi everyone, as I mentioned in my last post that I want to add more skill to Tentacle skill. So here sample of new skill and also add effect for Mimic Slime. I adjusted the size of Mimic H on the bottom right because it's too big and block out magic skill cooldown.
Tentacle Bind skill can disable one enemy for long duration but you can't attack binding target. The best situation to use this skill is when you're in long wave of enemies and want to lower the number of enemies or bind the boss and attacks her minions. Each girl will has different pose as little fan service XD
The progress is slower than I planned, not because of my lazy work but I feel fun to test and add new things lately. I have to confess that I feel burn out in second half of 2024, that's why this game progress is slow and I decided to stop receive patreon monthly support. Each H scene take lot of time and when doing only H scenes for more than half year make me burn out, more than 80% of work in 2024 is H scenes. It's make me realized that I like to make game more than art, need to balance between both.
After all H scenes done in Jan 2025 then back to coding and testing, I feel more lively while working and want to add new things. Evasion added, adjusted better skill effect, try particle effects, Tentacle bind and maybe more. I plan to use the rest of month for Tentacle bind, only first 2 girls are finished.
What finished? :
Story & Credit
Adventure Stage
H scenes
Skill & Item (if not add more)
What left? :
Final boss adjustment
All Tentacle Bind animation
Challenge Stages after cleared main game
New Game+
I also thinking about more new mechanic "Stagger". When boss has no stamina, she will be in stagger state, around 8 seconds. When boss take damage while stagger, stagger damage meter will be increase. Player can click on stagger button (similar to H scene button) to do special attack. This special attack's damage increase depend on stagger damage meter. But boss HP will be increase. Also add new passive to recover player's stamina, SP, MP when boss staggered. Will this make players feel more fun? What do you think?
Comments
MenZ Studio
I fear that game will never be finished if I add them :P
Robin Carino
New mechanic sounds neato, Honestly speaking i'd be willing to wait another year if you gave the normal human enemies a domination attack.
MenZ Studio
Just depend on weapon
Louis Sora
That sounds kinda fun, but will the special attack change depending on the weapon equipped or the boss fought? If yes, that could mean a lot of work needed to implement it.