TheKiwiCoder
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[TPS #03] Unity Animation Rigging - Attaching a weapon using two bone IK constraint
🕑 Added 2021-07-04 12:25:58 +0000 UTC
Comments
TheKiwiCoder
That might be difficult as the constraint target references would need to be reinitialised to the new skeleton bone game objects. I think at that point you’d be better off building the rig in code procedurally
Mike Ziuzin
is there any easy way to replace avatar (character/mesh) if weapon was attached this way ?