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[TPS #03] Unity Animation Rigging - Attaching a weapon using two bone IK constraint

🕑 Added 2021-07-04 12:25:58 +0000 UTC
[TPS #03] Unity Animation Rigging - Attaching a weapon using two bone IK constraint

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TheKiwiCoder

That might be difficult as the constraint target references would need to be reinitialised to the new skeleton bone game objects. I think at that point you’d be better off building the rig in code procedurally

Mike Ziuzin

is there any easy way to replace avatar (character/mesh) if weapon was attached this way ?


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