Development Update 6/13/25
🕑 Added 2025-06-13 07:51:57 +0000 UTCBefore we begin, sincere apologies for the lack of updates this month! Our Patreon manager was out for a while, but development of Subliminal has not been stopped, don't worry. Hopefully this update is worth the wait! I think the screenshots are incredible.
Here’s what we’ve been up to:
Added in Dynamic Following Eyes for Smile: Retextured and added in dynamic player following system for Smile’s eyes. Also added in pupil constriction when Smile focuses on the player. (I personally LOVE this)
Finalized and Polished Titlescreen: Polished all animations, optimized all materials, and added a new startup sequence.
Added in Revised Interactive Intro PSA: Added in a new interactive “Empty Space” intro level, replacing the old static PSA video intro.
Implemented New Script Revisions: Replaced all VO, added in ~5 new VO scenes, and reworked 3D spacial FX for all VO.
Added new CM Maintenance Hall Area: Added in a massive section of the CM maintenance hall, accompanied by 3 new VO scripts, and a large Light Shift Puzzle.
Added in Fully Seamless BS Intro Transition: Added in the fully seamless version of the BS intro transition (TV zoom out shown in Pre-Release Trailer.)
Optimized and finalized all Memory Jumps: Added in better, seamless FX for all memory jumps, revised and finalized all SFX, and optimized all used materials and BPs.
Added in Deep Storage Expansion: Added in a rather small expansion to the Deep Storage of the Waterworks, including a short cutscene.
Started Final Audio Mastering: Started our final pass for all audio normalization and EQ.
Continued Ending Animations: Continued the remaining animations of Smile and Mime for Ending scenes. Just a few more days here!
Continued Remaining 3D & 2D assets: Continued work on the remaining few assets currently blocked out in the Prologue build. Added 3 models!
Bug fixes: Squashed ~35 various bugs in the Prologue build. Back up from our low numbers the last few weeks due to these past 2 weeks pretty big additions. We should be back down next week as we start our final bug cleanup and get ready for Playtesters!
Upcoming Focus:
Continue Main Debugging (For Prologue) Focused on Bugs from past weeks additions: Continue debugging with our main debugging team cleaning up additional bugs.
Pass on Polished Build to Playtesters: Pass off the polished Prologue build to a new team of playtesters to get rough estimates of playtimes, benchmarks, and last minute changes. (still in progress, we’ll let you know when it’s time)
Comments
David Did
every time i look at subliminal screenshots its just so tuff like cant wait till the game comes out
SubliminalFan
sven gay
Ectoplasm
crazyyy photos the game looks insane can't wait to see these in game