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Class of '09 The Re-Up Q&A!

🕑 Added 2023-03-18 16:13:11 +0000 UTC

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SBN3

The biggest challenges were all of the tasks that go into a video game that I could not do myself, these tasks being programming and art. Both of which combined to be the biggest expense of the production. The second time around, art is still the biggest expense but the sheer number of lines (over 5000) proved to be another major expense.

SBN3

The upcoming Class of '09: The Re-Up will feature 7 new endings with over double the runtime of the first Class of '09

Brandon Lucero

Will this new game be similar in size as the previous ones in regards to amount of endings and choices on each ending?

When you first started working on the first game, what were some of the biggest challenges with working in a new medium you haven't had much prior production experience with? What were some further challenges you faced when working on this second game?


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