DDT-0.6.0pre1: Fascinate System
🕑 Added 2025-07-13 12:00:13 +0000 UTCDungeon of Desire and Transformation 0.6.0pre1
This game is intended for adults only.
This version is a preview of 0.6.0 for paid members.
Development progressed faster than expected. I have released a version with the fourth transformation (PT5) and a new enemy system as the regular version on itch.io and TFGS, and I am releasing a new version with an additional charm system as a pre-release version here.
about Fascinate System
I spent some time thinking about what kind of charm system to implement. I also received ideas from supporters. Initially, I was thinking more along the lines of “seduction” rather than “fascination.” Since one of the concepts of this game is simplicity, I decided to implement a simple fascination system first.
This fascinate system has the following features.
The more you transform, the higher your success rate becomes.
The higher an enemy's physical or magical stats, the weaker they are to being fascinated.
The size of the important rod can work to your advantage or disadvantage depending on the opponent.
A bonus to fascination points will be added to armor. For now, it has been added to Mino-armor.
In order for the MC to be empowered to use fascination, the transformation must be sufficiently advanced, the corruption level must be above a certain threshold, and the MC must be cornered in a dungeon. I won't go into any more detail here.
Fascination has the potential to neutralize strong enemies, but the cost of failure is high.
Changelog
0.6.0pre:
- Implemented fascinate skill
- Mino-armor grants 5-point fascination bonus.
0.5.0 (regular version):
- Modified encounter rate in dungeons: You are now less likely to encounter the same target repeatedly.
- The number of enemy types has increased from 4 to 12. Each enemy has different status tendencies and "preferences".
- 2nd event with Malon (Significant transformation; 2 route)
- Added 4th event with Liam
- Addition of images and fine brush-up
- Added small effects when transformation occurs.
- After completing the event at depth 20, you can now start from depth 20.
- TESTMODE can now be enabled or disabled (pre or debug version only).
0.5.0 pre2:
Enemies become slightly stronger.
The maximum size of a precious thing is 30.
3rd event with Liam (intense interaction)
5th event with Ronan (intense interaction)
2nd event with Malon (Significant transformation; 2 route)
2nd event with Maron requires dungeon depth 30.
0.5.0 pre1:
Enhanced armor system: 4 types of armor in treasure chests, 16 combinations of armor skills
Black Armor - Black Radiation: attack skill during combat
Mino-armor - Benefit of White: increases recovery amount of white liquid
Divine Robe - Divine Grace: Gate passage reduces COR
Shadow Dress - Shadow Elusiveness: no damage from traps or terrain
Basically, each type of armor has one skill, but rarely, some armor has two skills.
If the MC has the first sword, don't pick up the weapon in the treasure chest.
Links
Comments
monozukishi
Thank you for reporting this. I apologize for the inconvenience. Due to major changes made to the game, there may have been conflicts with internal variables, causing the game to crash. If you press the back link on the crash screen and reload the page several times, the game should return to normal. If that doesn't work, clearing your browser's cache and cookies may reset the game. This issue has been occurring since previous versions and has been troubling me, but it is related to the TWINE format, so the solutions are limited. It seems to be caused by the nature of TWINE's chapbook format, which strongly maintains consistency between old and new versions. Loading the new version while the MC is asleep in the inn room may reduce crashes.
xkira1995
The new 0.6.0pre1 download version doesn't appear to work on my end. I only get the option to hard restart or go back, and neither are functional.