Paper Mario 64 R | v3.5.0 Released
🕑 Added 2023-05-01 02:00:32 +0000 UTCJune 16th - Added white outline version HD
Hey everyone!
Here is the new version 3.5.0 with a lot of environment textures I've done including fixes and more (around 50MB of new improved textures)! Check the changelog.txt for more info.
I'll add the no white outline version these days since there are characters that are kind of difficult to add.
Download:
-White Outline (4K)
https://drive.google.com/file/d/1G3nniTFQrM5KslD0BSz2yc7WiLEJKCeC/view?usp=sharing
-No White Outline (4K)
https://drive.google.com/file/d/1LX-MK-myJfkGdnNNIKU_SCKZyef13gIe/view?usp=sharing
-No White Outline (HD)
https://drive.google.com/file/d/1w7f1MUA4tPmmEd3E6VI0bZUTwXam2TXf/view?usp=sharing
-White Outline (HD)
https://drive.google.com/file/d/1TDbeIOVzQ6dqof8Iw7u8PdHs1TUZcITp/view?usp=sharing
Thank you very much for your huge support! You make this possible!
Comments
Ice Cap
Nintendo seriously needs to hire you as a designer. Amazing work!
COLEXO Y HUGOXY
Me encanta tu trabajo Porfavor sigue asi eres el mejor le diste nueva vida al juego
Dorian Caedmon
Hey, I tried a bunch of different configs outside of my default setup, which is multiple different installations of the emulator and all of them are pointing to the cache, dump and hires folders running on my SSD. I know your video advises to load textures from disk rather than storing them in memory but I have 32gb of ram with a highly customized, trimmed and optimized install of windows 11. I never go above 10% usage so I have a ton of ram waiting to be used and use that setting and set it to the highest which is 999mb, I even tried disabling that, I tried fresh installations outside of the folder my emu operates from and the issue was the HTC file, I am going to guess that "HTC" stands for "Hi-resolution Textures Cache" or something like that, but when I saw how tiny it was compared to my other HTC files, I immediately knew that was the issue (cause I realized it was loading from the cache rather than the file I downloaded from you), so I deleted it and it started working. 🥳
MasterKillua
Hey there! Do you have the .HTS file in the correct folder? Make sure you haven't missed any step of this video https://youtu.be/Vf7ufcnFa4s About the .HTC file, when I make one, it doesn't compile all the textures so it has a texture limit :( And about the .png files, it makes the game laggy because of the amount of textures so a .HTC or .HTS file is better
Dorian Caedmon
EDIT: YAY! I fixed it. I got to looking at my other HD Texture Packs and noticed that the HTC files were smaller than the HTS files and then got a look at the old HTC file for Paper Mario and saw it was only 1kb. So I deleted the HTC file, loaded up PM and now it works!🥳 Hi, I decided to sign back up to your patreon after a while cause I wanted to update my texture pack. Well, I downloaded it but cannot get PJ64 to load the new textures and then it stopped loading the old ones 😭. I have tried starting over fresh, using the latest DEV build of PJ64 which uses Glide 4.0. It still does not work. I have watched your video and even used the old version of Glide. Nothing seems to be working. :( Then I noticed it is in HTS format and not HTC like your instructions in the readme file mention. Is there a chance you can provide this in HTC format or even better, png?
Harmony
Thank you so much. This Game is a beautiful Part of my childhood. Playing this Game in HD / 4K blows my mind! :)
MasterKillua
Sorry for the late upload, I just shared it! https://drive.google.com/file/d/1TDbeIOVzQ6dqof8Iw7u8PdHs1TUZcITp/view?usp=sharing
Seyer
Would love that aswell!
Zero
Is there a HD white outline version of v3.5? Your work is absolutely fantastic, the game is amazing after modding it with this.
Krit Krittawethin
Best Work Thank you Can be use with mupen plus fz pro setting profile glide64 accurate The game feel COOL
Sean Sharma
Thank you! Running perfectly :)
MasterKillua
Just added!
MasterKillua
Coming soon!
Sean Sharma
HD No While Outline when you have time please. Thanks! Works well on my Retroid Pocket Flip with Mupen 64 FZ Pro
MasterKillua
Please follow the next video tutorial. I hope it fixes the issue! https://youtu.be/Vf7ufcnFa4s
Jason Crawford
I have always had an issue where the textures will load once and only once in Retroarch. Once Retroarch is restarted, it won't load the textures again no matter what I do until I uninstall and reinstall Retroarch. Is this a known issue? Is there a fix? This has occurred across multiple computers all using recommended settings.