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My Traps Video is Available

🕑 Added 2022-12-14 03:14:52 +0000 UTC
My Traps Video is Available

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Ah, yes. The Artificer is another good one. I've never actually used them, myself, but the lore is pretty evocative.

There is a True horror called "The Artificer". It creates traps and can even make living ones that feed on blood and pain and then can reset themselves. They also resist being opened. They describe the process of getting caught in a trap and when they try to open the jaws, felt like trying to wrestle a bone from a dog. It can horror mark people who fall into specifically awful traps.

Closest I had was when I was drawing a dungeon room and one of my players said, "Let me guess. It's an octagonal room." It was. Everyone laughed and told me how much I used octagonal rooms. It was then I started really paying attention to those details and stopped relying on graph paper so much for initial design. Even 20 years later, they still give me crap about it.

Terrafan

I was the long time GM for my play group for a while, and in one of our games, I did the trope of 'kill the villain and the dungeon starts to destroy itself.' Only when the players got to the villain, one of the players said "guys, remember, if we kill this guy, the whole place is gonna go up". At that point I realized I had used that trop a few times before in other games we had ran. So now I keep a running tally of the tropes I put into stories to make sure Im not leaning on one or two things too often.

Blade Runner will very likely happen. Aside from joining in on the Kickstarter, one of my players took the initiative to print, paint, and wire the LEDs for a Blade Runner Blaster for Jack to use in a video. This means I'm kinda obligated to running it for him. So far, I've only given it a skim, but my biggest concern with it is that it appears the game is more about being a Blade Runner doing Blade Runner things, rather than just the world of Blade Runner. There's a whole lot of stories and adventures that can be played with a world, like being Replicants on the run, or just some Cyberpunk style adventures.

One of my favourite trap gimmicks comes from Earthdawn. There is a kind of Horror in the game, a minor type called Scurriers. Their whole deal is that they make, fix and reset traps in old ruins and so forth so that they can feed off the pain and suffering from all the people who get maimed by the traps. I had players adventuring in a ruined city called Parlainth and they ran afoul of a springing blade trap. On the way back out of the ruins they got hit by the same trap again. The third time they reached that spot, they saw the scurriers resetting the trap. Every time after that they would remember the blade trap. It was great watching them build up this map in their heads of traps that these critters set up across the city, as it was much easier to avoid the traps since disarming them was pointless.

I loved part one so I can’t wait to dive into this. I know there will have to be quite a lag before this happens but if you run Free League’s new “Blade Runner” rpg I’d be very interested in your take on it.


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