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Mod Update - 01/06/21

🕑 Added 2021-01-06 18:10:12 +0000 UTC

Comments

No problem at all! That's a relief. If I had to guess, it's probably a quirky interaction between the mod itself and the game. Happens a lot when I'm playtesting and makes for very frustrating moments of me thinking the mod is broken when actually just switching households seems to fix everything.

M Zakharuk

Yesterday removing the SSO package from the Mods made the interactions appear, and adding it back made them disappear. However, today this had no effect whatsoever and the interactions on objects were gone regardless, and in a different savefile, just rebooting the game without doing a thing made the issue go away. In short, I also have no clue, but it seems the issue is elsewhere. It just seemed like it was with SSO, but removing it likely coincided with something else I'm not aware of. Sorry to bother you

So, I did a few quick tests both with and without SSO and the interactions all seemed to work fine. Are all objects non-functional for you? I also ran conflict detector and found zero overlapping tuning between the two mods, so I have no idea what could be happening.

M Zakharuk

i'm using the pets version specifically, though i don't think that'd make a difference

M Zakharuk

It's definitely this mod. Placing it in the game makes the custom objects for PP's hospital checkups non-functional. I also couldn't figure out at a glance why though

That's weird, SSO shouldn't even touch that tuning as far as I know... But I'll definitely take a look into what's causing the conflict!

M Zakharuk

hi! i found a conflict with SimRealist's Private Practice mod and Sim Spawn Overhaul (according to the author, it conflicts with anything that overrides S4_E882D22F_00000003_000000000001BDE2_hospitalExamBed_Patient_Sit_Idle_autonomous ). Would it be possible to release a compatible version?


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