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Topic Zone #2 | Illuminati Topic Submission!

🕑 Added 2024-12-17 17:21:32 +0000 UTC

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Mister Mama Mia

What makes a good video game story, one that truly utilizes the medium well? If this was discussed somewhere else before I'd love to go take a look at it, and if that's the case then forget my vote, but it's something that I think would be perfect for this.

ajd578

I’ve seen you praise shmups that offer an analog control option, but support for analog is often limited to movement speed, retaining the 8-way movement constraint associated with D-pads and arcade sticks (e.g. Ikaruga, Gunvein). Drainus is one exception, allowing movement in any direction. I am not aware of a single vertical bullet hell that supports “full” analog input. Is there a good reason *not* to support full analog control? My intuition is that if someone is using an analog stick, they will be more successful if movement direction is not constrained to 8 directions, but I don’t have I way to test for myself without a really good bullet hell that offers this. What are your thoughts? Does 8-way simply outperform, even with an analog stick? Why is this so rare? Should it be more common?


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