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Show Me Your Fun Zone! Doom the Dark Ages Discussion ft. Boghog! | Patreon Podcast

🕑 Added 2025-09-29 22:54:19 +0000 UTC
Show Me Your Fun Zone! Doom the Dark Ages Discussion ft. Boghog! | Patreon Podcast

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The Electric Underground

It's so sad to hear, he was one of my favorite developers and I loved his bold approach to game design.

The Electric Underground

It's such sad news :-(

Ellis Defesche

RIP Itagaki-san. What a legend

Obscura - A True Crime Podcast

Tomonobu Itagaki has passed away. RIP

Ushi Mushi

Harada and Murray thinking of the fun-zone when making 30 second combos. To me, though, fun-zone should not limit depth of a game. To stick to fighting games - T8 vs VF5. To establish and implement a good gameplan is probably 5 times harder, if not more, in Vf5. Which in a fighter that is typically where all dynamics come together and you're in the "fun zone". Tekken 8 is full of instant gratification and it sucks. But I think that's what most people want. Like if you can't hitconfirm in T8 no biggie really, can't do it in vf5 good luck getting out of beginner bracket. To illustrate another, with a game I know you're so fond of, shikigami and sisters, take a strong shot character hold shot and basically win - not super interesting or difficult for a vet. But the fun zone is its cohesion with the scoring mechanics. Once you learn to graze and play for score And look at routing and risk and reward, what this character can get away with vs that one, when to shoot when to summon. That's when the game gets great. But this type of depth is just lost on a lowest common denominator audience. Good concept, but as you say, I think naive, and just not good to apply or to appease to a general audience. It needs a really good vision and direction.

Taze Roiu

The fun zone as a subjective construct of challenge and reward within an interchangeable calculaic matrix of conversiveness ®️


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