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Tweak to the Edge Wobble = Jitter Outlines! (FILES)

🕑 Added 2019-04-16 23:43:56 +0000 UTC
Tweak to the Edge Wobble = Jitter Outlines! (FILES)

Comments

Puck Loves Games

That's a great idea for the effect - would be perfect to break up the edges. Just trying to break them up with a fresnel opacity mask doesn't work well when the geometry overlaps itself, but this would work.

JSART

might be able to use it to give geo clouds some fuzz on the sides

Puck Loves Games

Worth trying! There was a bit missing on the original SketchEdgePP.shader, where it wasn't wobbling the sobel outline though, so you can definitely still use it without rendering DepthNormals. Let me know if there's anything else that doesn't work or anything you want to see in the effect in the future! I'm going to try to add support for coloured outlines and perhaps varying thickness outlines, so you can define what parts of the mesh have thicker or thinner outlines (will have to push the outline mask to using a convex inverted hull in the replacement shader probably to do that, but I think it should work!).

Actually, you might be right. I could probably just apply the PP script to the "bottom layer" camera. I was instead trying to apply it to the "top layer" camera, which was depth only and overlaid on this other one. But post-processing, is, uh, post. So order didn't really matter there. oops.


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