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Mesh Lights - WRITE UP

🕑 Added 2020-10-29 02:56:55 +0000 UTC
Mesh Lights - WRITE UP

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Puck Loves Games

No I'm afraid I don't know a way for them to work with transparent shaders - they require all objects they cast on to write to depth, so they're quite limited in that way.

Sky

Hi, just wondering if you know of any way to get this to work with transparent non-additive shaders (e.g. foliage cards, water surfaces with vertex offsets)? Tried it with a couple of standard foliage shaders and the pushed out faces one and both ignore it or light the underlying model instead. - If transparent shader is higher in the render queue than the fake point light ignores it completely - If its lower, fake point light lights the original vertices rather than shader modified ones and lights through transparent objects regardless of how far away they are.

Jeff

Amazing write up!


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