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🕑 Added 2024-03-04 18:49:25 +0000 UTC

Comments

FiestaSlim

In the 2d pokemon games, the player's movement is constrained to tiles on the tilemap grid. They can only move in the four cardinal directions, and can't stop between tiles. The games utilize this restriction to make interesting puzzles. I was just curious though!

Christian Koch

what do you mean by tile-based movement? The player can just move around freely and is constrained by obstacles

FiestaSlim

Will you be implementing the tile-based movement seen in the 2D pokemon games? Or will it be free movement?


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