Timeline for upcoming stuff
🕑 Added 2024-04-15 12:39:57 +0000 UTCHeya, so the Pokemon project took way longer than expected but with it out of the way I can work on the next projects.
The next one (should be out in mid May) will be a 5 games in Pygame video where I make 5 shorter games to cover a range of topics: An intro (space shooter), managing multiple stages (not sure what game yet), then a Vampire survivor top down game and a Mario style platformer; and finally a Pokemon game that is very simply and quite similar to the original
After that, it's going to be an ultimate introduction to data analysis & visualisation in python, so numpy, pandas, matplotlib etc. This should be out in late June.
After that it's going to be a lot of Godot. I was hoping to have a Godot shader video for June but Godot 4.3 is going to make some changes to the visual shaders so that delayed things a bit. However, after the data video it's going to be all Godot for the rest of the year. I am hoping to make a 3D one, 2 shader videos (2D and 3D), a mobile game one and an online multiplayer. That should cover the rest of the year :D
Also, let me know if there is something you'd like to see; my plans are often quite flexible :)
Comments
Christian Koch
That's an interesting point, I'll try to include it in the next video :)
Christian Koch
I think that would be a bit overkill for pygame but with dialogs you should already have a pretty good start
FiestaSlim
I'd like to know more about the process behind planning out an application before you even start coding. I often feel like I'm "doodling" when I code, so I feel like maybe I need to get better at general planning and architecture.
Tom Dorrington
Ever thought of explaining how cutscenes could be added in one of the Pygame games? Thanks for everything you do :)