Creating a 2D platformer in Godot
🕑 Added 2025-10-10 14:04:47 +0000 UTCPart 3 of the intro to coding in Godot series
Files: https://drive.google.com/drive/folders/186bMWbWvzN5ROeFqKm7nOXJ92JqQ_lBV?usp=sharing
Timestamps:
00:00:00 - Intro
00:05:57 - Movement
00:16:30 - Bullets
00:28:23 - Animation player
00:46:02 - Tweens
00:55:06 - Tilemaps
01:12:35 - Drone enemies
01:30:56 - Groups
01:39:12 - Lights
01:52:39 - Shaders
02:09:36 - Finishing the project
Comments
Christian Koch
strange but I can have a look, can you upload it to GitHub?
Corey McKinney Jr.
i don't know why but i finished this lesson last night and played it. Everything was fine. i had fun! I opened it again this morning and the jumping mechanic is broken. my character jumps in slow motion no matter how i change the jump strength or gravity. i can send you my code and everything. idk how this happened because i did not change a thing.
Corey McKinney Jr.
click the drone's material and set it "local to scene" so all of the drones don't become white after only shooting one drone! :) this is so cool!
Christian Koch
Hey, thanks for letting me know, will add a part next week about the explosions! Although the shader works fine for me on 4.5.1, what is breaking for you?
Joey Theriot
Just letting you know everything you did with shaders at 1:52:39 and after is broken in Godot 4.5.1. Also one of the last things you did where you made the "var is_exploding" disabled the chain reaction from happening altogether.