State of Development: Running through all new functions
🕑 Added 2020-05-18 22:19:09 +0000 UTCHi everyone!
Sorry for the really bad english, but I am so anxious to tell you all about the new version of the Chrome extension and what it brings to you. I still hope that you can follow :)
I am showcasing
- the new "Please connect Foundry"-mechanism to please google in order to use way less permissions in the Chrome extension
- rolling with 3D die directly from your character sheets
- improvements in the display of the sidebar, and more specifically: Within the JournalEntries you will be able to show every image within an entry to your players, easily
- Adventure Module import is coming! Amazing! This one I am really proud of, even if I there is still so much work to be done, like adjusting the grid to the battlemaps dimensions, and drawing walls/ placing lights. Looking forward to your feedback!
Come join the discord for a more immediate discussion and questions answered. Thanks! Sebastian
Comments
So, after seeing the videos on YouTube, reading on dndbeyond, I took the plunge. I bought Foundry Vtt and became a Patreon. I also saw the module import possibility, but no mention of the orrery of the wanderer from the Acquisition Incorporated source book in the YouTube videos, nor the poll below. Any plans on it?
Sebastian Will
I changed some other things and re-submitted a couple of minutes ago, and will keep you posted about the progress. This is a bit frustrating, to be honest, because the email rejecting the submission has no value in indicating what they actually complain about. It's just "You require to many permissions", a request for explanation stayed unanswered up today. Let's see what is happening this time
Sebastian Will
The first Google review was rejected. Unfortunately, the reasoning is so unprecise that it's mainly guesswork why the rejected happened in the first place. When comparing my permissions with e.g.Kakaroto's Beyond20 extension, mine is already way more restrictive , so it appears to be a.... very strange behaviour, which is not unknown when you google for "Extension rejection". I tried a resubmission after changing even more things just a minute ago and will keep you updated
Miska Fredman
Looking forward to test this out in our Ravnica campaign! Amazing work π
Clayton Thomson
Great update. Thank you for staying up so late to record. I'm looking forward to the next version of the plug-in.
Mark Mealman
I agree, you did good :) Your English was easy to understand and this is from someone who struggles with accents. I think your database concept for importing maps is probably going to be the best way forward and I also appreciate the star system for that. A global star rating on the entire module itself might be worth some thought. Like maybe if one module imports really well while another still needs tweaks from you, just knowing that means I can opt for running a better supported module. Also, if you're really struggling with the limits on Foundry for imports you might want to let Atropos know that. I think imports like this(web, roll20 and fantasy ground modules) might be the norm for awhile and if you're hitting walls others might too down the road. You're kind of leading the charge in this area. Anyway, your hard work is noticed and appreciated.
Agh. I've solved the problem. Account integration. My bad. Sorry.
I have a problem with moving monsters from modules ( descent into avernus) into Foundry VTT. Web shows: "Importing this monster requires a Patreon pledge, see the Options for more information" I really don't know what to do next. This problem doesn't exists while I am trying to move from basic rules. Any idea?
Sebastian Will
Yes, of course, there is a large bunch of updates under the hood that makes parsing more robust, especially in regards to homebrew monsters. The fixes for those spells (and others), are in, too
Any chance with the new update the two spells from DnDBeyond get fixed? Forbiddance and Guard and Ward canΒ΄t be imported only says "not connected" below the name.