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Our first interactive POP particles (tutorial)

🕑 Added 2025-06-09 14:11:36 +0000 UTC
Our first interactive POP particles (tutorial)

Comments

zero time

we did

Function Store

hey! ah I see what's happening! You're probably losing frames and the trail gets confused due to Point IDs being reused. The solution is to set the Particle POP's "Point Id Reuse" parameter to "Don't Reuse Point Ids". Let me know if that helps!

Hal Lambert

hey dan, thank you for the helpful intro to pops. hopefully this is a quick question, i'm following your tutorial but the trail pop begins to glitch out after a few seconds and starts drawing plexus-style lines across the canvas. I'm on a mac, so I'm not sure if this is just an experimental build issue. was this something you encountered? thank you for the help.

zero time

make Noise Size be Vector (float3) - we may make that the default

Function Store

Nice! Keep us updated

zero time

looking into the Curl limitation


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