Fluffy Manager v2.253 release
🕑 Added 2022-06-24 18:28:11 +0000 UTCNew Fluffy Manager release!
Update via Fluffy Manager (run it and click on Downloads->Update to latest Fluffy Manager) or you can manually download and unpack this: https://fluffyquack.com/tools/modmanager.zip
This has the same changes as the work-in-progress release from a few days ago. It seems stable so I'm pushing it as a normal release. These changes are all about handling the new ray-traced versions of RE2/RE3/RE7 better. The ray-tracing version pretty much broke support for all mods. Remember, the best way to approach this is to downgrade to the previous game version. Instructions here: https://steamcommunity.com/games/883710/announcements/detail/3344500154867780166
For more information about what changes this Fluffy Manager version includes, check these two posts:
- https://www.patreon.com/posts/67785208 - Automatic conversion of TEX to new RE2/RE3 format
- https://www.patreon.com/posts/67984709 - Detection of incompatible mods
Full change log:
- By adding "CheckIfModManagerIsRunning: 0" to config.cfg it's now possible to make the mod manager skip the check to see if it's already running and auto-quit.
- Improved the check if another Fluffy Manager process is running when it's booting up. Now the check compares window title in addition to process executable.
- Fixed a bug where the mod manager refused to install a mod because it failed to ignore an empty PAK file contained with the mod.
- Fixed a bug where bundles with no installed mods would be listed when using the "installed only" filter.
- Added a feature that automatically converts TEX and MSG files to the new formats for old RE2, RE3, and RE7 mods.
- Made the mod manager detect game version and mod version, so it can give a warning if user tries to install a mod that's not compatible (this check does not work for RE3 mods that only modify pfb, scn, or pck formats).
- Moved the "Show/hide games" option to the top of the "choose game" menu.
- Fixed a bug where the prompt for installing/uninstalling mods wouldn't show the mod name correctly if there was a '%' symbol in the name.
Comments
FluffyQuack
I think most modders are sticking to the old non-RT build. I've seen some modders update some of their mods, but I think I would expect most mods to be made for the old build.
SinCity81
Thank you for all ur hard work
SinCity81
Just wondering when we’re gonna see some new mods with the Ray-tracing update