Fluffy Mod Manager v2.257 release - Categorization system!
🕑 Added 2023-01-15 19:35:58 +0000 UTCNew version release!
Update via Fluffy Mod Manager (run it and click on "Downloads->Update to latest Fluffy Mod Manager") or you can manually download and unpack this: https://fluffyquack.com/tools/modmanager.zip
I've been working on a big category system for Fluffy Manager for a long while now, and while it's still not finished, I think it's in a good enough state to be released. The mod list menu now defaults to a list of categories (you can turn this off in Options if you don't like the category system).
The clever thing about the category system is that mods are automatically categorized. So it applies to all mods that have been created without mod authors needing to do anything. Note that when you're upgrading to this version, you should do this once: click on "Options->Advanced Options->Re-create mod info cache" to let the mod manager tag mods that are already stored in the mod manager before this update. This action may be a bit slow if you have a lot of mods, so keep that in mind if the mod manager seems to stall.
This new system also adds some more text to the mod description when mods are highlighted indicating what assets the mod modifies. This can be useful for mods where it affects a certain character costume but the mod author didn't specify which costume one.
As mentioned, the system is still not finished. These are aspects I want to work on:
- Category system only supports specific games right now. Those games are: RE2, RE3, RE5, RE6, DMC5, SF5, and SF6.
- It may place some mods into the wrong category (for instance, a Jill costume mod may that end up in the "Misc" category when it's supposed to be in the "Jill" category). If this happens, you can send me a link to the mod and I'll try to get it fixed for the next release.
- Mod manager is not capable to apply category to mods that are in PAK format. Unfortunately, I don't think this is something I can fix.
This version of Fluffy Manager has some other changes. For instance, it has a new name! It used to be called Fluffy Manager 5000 but many people would call it something different or get the name wrong. I've renamed it to simply Fluffy Mod Manager which is more descriptive as that is its primary function. It's also what many people ended up calling it anyway.
And I've changed the default background colour for games that don't have a wallpaper from black to gray. I feel that's easier on the eyes and matches the UI better.
Full changelog:
- Renamed Fluffy Manager 5000 to Fluffy Mod Manager.
- Changed the default black colour background to a dark gray.
- Fixed a bug where the "master mod" would not be the first entry in a sub-menu of a mod and its addons.
- Added a category view that's now the default mod list view (for supported games). This can be turned off in Options.
- Added automatic category assignment (work-in-progress) for RE2 remake, RE3 remake, RE5, RE6, SF5, SF6, and DMC5.
- Added text to mod highlight description with information for what assets the mod replaced (work-in-progress, and only for the above mentioned games).
- Highlight currently selected game in "choose game" menu with a white border.
Comments
jerire66
Thanks