Fluffy Mod Manager v3.015 WIP - Added support for Mod Presets and other stuff
🕑 Added 2023-08-31 16:16:06 +0000 UTCNew (work in progress) version release!
Manually download and unpack this over your current install: https://fluffyquack.com/WIP/modmanager.zip
Full usage information about Fluffy Mod Manager is available here: https://www.patreon.com/posts/36745578
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This version has a whole bunch of changes. The biggest one is support for "mod presets" where you can define a series of mods that you can easily install with one mouse click. There's some changes I want to do to the UI before I finish this update (for instance, the placement for the string input is awkward when writing the name for a new mod preset), but the feature should be fully functional.
I also made the mod manager automatically detect if RE Framework and FirstNatives are installed, and if they are installed, then it will allow mods to be installed and uninstalled while the game is running. Both RE Framework and FirstNatives can be downloaded in the mod manager's "Downloads" menu (remember to click on "Refresh mod list" afterwards for them to show up in the mod list). Note that installing mods while the game is not running might not have an effect immediately (you might need to reload a savegame) and some mods might require the game be restarted.
I also fixed a rather nasty memory leak that was caused by cycling through mod preview images. As with most bugs, it was the result of a very small mistake in the code.
There are many other changes as well. For instance: "Stage" has been added as a category for SF6, I added mod managing support for Tekken 7, and etc.
I haven't done extensive testing of this version yet, which is why I'm releasing it as work-in-progress rather than a proper release. If anyone runs into issues (or everything works splendidly), then please let me know!
Full change log:
- Fixed a memory leak related to loading mod preview images.
- Added mod managing support for Tekken 7.
- Made it possible to open a Windows File Explorer instance that opens up the game install directory via the Options menu.
- Made it possible to install mods for MT Framework games while the game is running.
- Added popup message when user tries to install a mod while a game is running when it's not supported.
- Made the mod manager skip PAK modification and allow mod installs while the game is running if FirstNatives is installed.
- Added warning if user tries to drag'n'drop a mod with the same name as a mod that's already installed while the game is running.
- Renamed Resident Evil HD to Resident Evil 1 HD so it has a more intuitive position in the game list.
- There will now be a symbol highlighting the buttons for downloading Fluffy Mod Manager if a new version is available.
- Added a simple warning message if the "natives" folder still exists after uninstalling all mods for an RE Engine game.
- Added a warning message for when user starts another instance of Fluffy Mod Manager with mods still installed.
- Merged the "install prompt" and "uninstall prompt" toggles into one.
- Implemented a system called "mod presets" where the user can save a custom set of installed mods and then install that set in one go.
- Game asset backups are now automatically deleted when they're no longer needed. This behaviour can be changed in Advanced Options.
- Added a toggle in Advanced Options for turning off loading and displaying of mod preview screenshots.
- Fixed a bug that made it impossible to manually choose the "!Other > Misc" category for a mod.
- Made the "re-read game archives" button invisible for games that don't do archive entry invalidation.
- SF6: Added "Stages" as category.
- Made mod manager skip installing VR DLL files for RE Framework by default and added a toggle for it in Advanced Options.
- Added direct downloads to RE Framework and FirstNatives in the Downloads menu.
Comments
FluffyQuack
Are you trying it with SF6? You can't get any mod to work with the game while it's running?
Chem-pro
I am trying to use "FirstNatives" future I don't get any updated when uninstall/Install the updated mod files using this version of FFM Is there is any extra steps to make the game load the new updated files ? such as to go to load screen or something like that