More Back End Stuff
🕑 Added 2019-09-18 02:07:55 +0000 UTCSo the cvars seem to be working nicely. Obviously more testing is needed, but preliminary results are good. :)
The next thing on the list is zombie hand effects. I found out that game difficulty is a cvar, so I'm adjusting "buff chances" based on the difficulty the player selects. Lower difficulty = less chance of bleeding/infection/etc. Higher difficulty = higher chance of bleeding/infection/etc.
I figure that makes things a little more interesting rather than just making zombies bullet sponges.
Comments
Honestly, I may ditch that rage mechanic for DF... or at the very least, ditch it for everything that isn't a demon.
Nice, I was just now reading Faatal's post about the A18 rage zombies' speed boost percentage changing depending on difficulty. I though that was a great idea.