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Being Fiona 331

🕑 Added 2025-07-14 04:35:46 +0000 UTC
Being Fiona 331
Being Fiona 331
Being Fiona 331
Being Fiona 331
Being Fiona 331
Being Fiona 331

Comments

Natalia

I agree with your brainstorming description lol

D

I say lean into "romantic tension". This is an ambitious story line... but my observation of your plot threads over the years is that your workflow has you many months in advance of the current content so you can work out the conflicts and tensions. I think your instincts to have the locally hosted custom game be clearly different from modern "reality" will mitigate any confusion between what's real and what's VR as you flip back and forth. What is complex is that you have a third world... one where characters inhabit the bodies of real people in reality. If I were to pick one genre, I think your narrative fits comfortably into the "romantic farce" genre, I guess the big architectural issues are _who ends up with whom_ and what are the practical and emotional outcomes of Felix's impulsive deceit back in Episode 20 (I had to look it up). This requires an end of the story... ... or you are creating a new genre without those specific conventions (but still having conventions). The genre could be called something like "parallel worlds romance" with farce-like elements and the tensions aren't so much within each world (where each character wears a mask) but the interface between the two... or really three: real, game and impersonation worlds working concurrently. (And there's an argument to be made that the "texting" conversations consist of yet another world that the characters inhabit, either with their real identity or masked). I'm trying to think of an analog in some other narrative/movie that explore this and I'm not coming up with anything close. For example, a lot of "parallel worlds" stories run things in some sort of "fractal" narrative based on decisions or chance in the plot and a firm sense of either looping or parallel time. I'm thinking of movies like "Sliding Doors" or "Run, Lola, Run". This is not what you are doing... although "game time" is suspended functionally from real time. I'm also struck by how there are aspects of your narrative that are like the "masked ball" where the reader knows who is who, but other characters may or may not know the true identities of your players. Again, I sense that the major genre-like thread through all of this is farce. I'm thinking about genre specific conventions now as I just finished a series of Robert McKee seminars on genre conventions and requirements. I think you are plowing new ground here and so the interaction between your story and your readers' expectations is evolving. Your recognition of the love triangle speaks to this complexity, specifically, there are conventions implicit in this new form. I'm excited to see how you explore them.


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