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How Deeply Hidden Should Clues to CT's Overarching Mysteries Be?

🕑 Added 2020-01-03 18:50:15 +0000 UTC

Comments

Nova25

I haven't played this in a few months, but last I played... I never found a single of these so-called ''Easter Eggs''. So, I feel like this may prove a frustrating experience to find these ''?easter egg clues?'', just to know what's (really) going on through the game.

Viperousバイペラス ?

Solve through hidden clues☺

Pheagle

I really enjoyed my last playthrough because I got to see Marion fully transform into a cow. It was beautiful and I'll probably do it again. Hidden clues could be nice, provided I have an example of one so I have a better idea on how to find them. I'd still like to be able to pick between Marion and the other sisters of course :P

Isac Arellano

gotta go with one mainly because i still haven't found any thing even with searching with online help which is just frustrating and makes me want to walk away even with multiple playthrews on all paths -_-

DatGhostboi

I'm going to go with one but I would like to see characters as shadowed before they are revealed which is certainly a good element. Also as I mentioned before growth effects can be interesting rewards when finding these clues. As I have stated with Marion before.

Rey Fox

Given that I haven't been able to find at least half the background elements despite clicking everywhere including where I know they should be, I gotta go with #1.

Allow me to instead give some counterpoints against #3: Discovering things through the community stuff can be engaging, but at some point, everything that can be discovered has been discovered, and gets shared online, often robbing others of the experience of discovering these for themselves. In the same vein, assuming that the option spawns a large community event to find out all of the details of the lore, this will likely rob people of the experience years after the event has ended, or those in the immediate time-frame, but who are unable to join due to life keeping them busy during the time-frame. The last point would also come down to those who decide to bypass the event, and just look through the code instead to find out all of that information. This has ruined several long-term events before, and the technologies for this sort of stuff is getting much better. #1 is a decent option, as it would assure that everything gets resolved during the play-through, however, It might require extra planning in order to ensure that all routes(if desired) have the potential of reaching this desired outcome. (not to say that it would be a bad thing however) Finally, I feel as if #2 may be the preferred choice, as it would push those who wish to learn more to play the game multiple times, possibly having to go through all of the various routes to uncover everything. Of course, this does not mean that it is the best option, but to me it feels like the most favorable.

Syronck

I feel like a mix of 1 and 2. I enjoy figuring the main plot through the narrative, whether through multiple playthroughs or not. The main story should be understandable for the average consumer. However the background info, or the lore, should be from the narrative and through interacting with the world. This can go deeper than just the narrative because it requires exploration and feels like solving a puzzle, but doesn't leave you dissatisfied if you don't get every piece of info because the main information was obtained. This lets the ones who want the story to get the story, and those who are deeply interested in the finer details to feel rewarded for taking the time to look for it. This way, no one is dissatisfied from playing how they wish. It doesn't create endless tedium for those who just want to play and no delve in, and doesn't leave those who want to solve a mystery feeling incomplete from being handed everything. You feel like you've solved a mystery and are discovering the world. Just my two cents. I'm reminded of the Dragon Age series. If you take the time to inspect the lore (codex) and read the books, you get a much deeper understanding of the world than if you just played the games but the games are complete stories in and of themselves so you don't have to go out of your way to read the books or lore to still understand the overall world and game plot.

JourneymanIK

And some going to third party stuff feels a bit cheapish. A game should be a full experience.

JourneymanIK

I like difficult but not impossible.

Jeryd Greer

I don't want to be spoon fed, however, I play the game to have fun and I love a good puzzle but I don't want to be scrounging around for any scrap of info there is understand what is going on.

Nekonomicon

Hmm I'd prefer it to just be in the narrative itself but hidden in the Easter eggs will be fine too.

Lunatico Ursus

in general I would prefer the hidden clues, but this time I will say that I prefer it through the game's own narrative. mainly because English is not my first language so it is still a bit difficult for me to find Easter eggs. but, any decision is good

Tygepc

I like the idea of solving things with a little more effort, but with the pace of today, please take pity on us. Give us a good ending and let the hidden clues be found or not, but please don't let that take away from the enjoyment of the main story. Thank you! I mean, nothing takes away the enjoyment of win faster for me than realizing I was "duped" by a cheap ploy or something I overlooked.

Nocturn3

I think either through narrative or via clues might work best. While piecing together stuff with people is great now with a discord of fans waiting like ravenous boars for scraps. When it comes time for this game to finally reach a wider playerbase; not everyone is gonna team up to start piecing this together like a reddit mystery hard drive or something. Some might be more personal. Hell, you could say that if someone wants to learn more that the community might help anyway. OR the community would be doing work to uncover stuff regardless if its hidden or not. So keep it within the game...unless it's piecing the mystery of why the hell nobody BUT Malc. seems to wear underwear in this world. THEN it might be good to get the community on board.\

Bloodren03

That sounds like a lot of code, as well as three different ways of going through the whole game just for some plot...

ccateni

Listen... It would be better to give an option for each mode in the settings of the game (asking which one when they first start the game). Chosing one may not work for everyone, so giving a choice of the three in the game could help the game in the long run.


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