[Update 1.1][Skyrim LE/SE] Vanargand Animations - Sneak Idle Walk and Run
🕑 Added 2021-08-02 01:52:34 +0000 UTCSo glad to finally bring you the Vanargand Sneak animations for male and female characters, these will replace the Vanilla Idle, walk and run while sneaking and no weapon is drawn, I'm currently working on more sneak animations that will hopefully be ready within the next few days, let me know what you think!
Use any mod manager or manually copy the content from your chosen attached file's 'Data' folder into your Skyrim's 'Data' folder.
Dynamic Animation Replacer is required, and serves to prevent unwanted motion blending with the vanilla weapon drawn animations.
True Directional Movement is highly recommended instead of the usual 360 Movement Behavior.
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[Update 1.1]
- Changed DAR folder to 68450 to have priority over my other sneak mods while no weapon is drawn, make sure to uninstall the older version of this mod.
- Slighlty changed posture to look more relaxed.
- Other small changes.
Comments
mpgeist
This actually seemed to help quite a bit! Thank you for the advice.
Verolevi
Yeah that's sadly an issue with Skyrim's behavior, I'm not sure this completely fixes it but checkout Distar's Slow sprint bug fix here https://www.nexusmods.com/skyrimspecialedition/mods/57245
mpgeist
I've been searching for a while and this might be outside your scope, but do you know a way to fix the bug where unsheathing a weapon during sneak increases your movement speed? I know CGO fixes that, but I don't want to use that in favor of MCO.
awesome thanks so much! yeah probably all of them except for your sneak archery animation. In that one the posture is leaned forward enough that the tail does not really clip with the ground :)
Verolevi
Interesting, I can try to fix that if I figure it out, though it'll most likely involve redoing all the sneak animation files for that.
Hey Levi, I was wondering - Do you have any plans to release a patch for beast races? unfortunately the tail's clip through the ground almost completely when stationary.
Verolevi
Yes it would, 360mb only uses "sneakwalk_forward.hkx" and "sneakrun_forward.hkx" as seeds for movement in all directions, though, unlike TDM, it will only work when no weapon is drawn.
would 360 behavior make these work in all directions you think?