[Update 1.3][Skyrim SE/AE] Goetia Animations - Enchanted Staves
🕑 Added 2022-05-08 23:54:42 +0000 UTCI'm glad to finally bring you the Goetia Enchanted Staves Animations! A few months ago, I didn't think this would actually happen, yet here we are with most animations involving magic redone from scratch! all that's left is sneak and powers.
As is the case with my previous ranged animations, this will ensure that the character keeps facing the crosshair while moving/staffing in any direction and aiming.
This will replace all idles, movement and casting animations while holding staves with any hand configuration.
Use any mod manager or manually copy the content from the attached file's 'Data' folder into your Skyrim's 'Data' folder.
Dynamic Animation Replacer is recommended for corrected blending and is only a hard-requirement if not using Goetia Animations - Magic Spell Casting.
True Directional Movement is highly recommended.
--------------------------------------
[Update 1.3]
- Tweaked and polished most casting animations, this will now blend better with the Goetia magic spell casting animations for hybrid Spell/Staff playstyles.
[Update 1.2]
- Fixed a bug where equipping a staff in the left hand while holding a drawn weapon in the right hand would make the staff invisible and prevent the character from attacking or sheathing, thanks to John Smith for pointing it out!
- Thanks to William Wile's feedback, considerably reduced clipping while standing still, walking, running or sprinting and holding a shield alongside a staff, this requires DAR to apply these modified animations only when holding a shield and staff, especially since equipping a shield with magic (spell/staff) in the other hand, messes up the left arm bone data considerably and translates ingame in a peculiar manner.
[Update 1.1]
- Fixed a bug that occurs when attempting to cast in quick successions which prevented casting for a short duration.
- Corrected wrong right-hand staff orientation.
- Shortened the left and right staff release animations from 0.83sec to 0.67sec to be inline with vanilla and not interfere with game balance, and adjusted the animations to account for this change.
- Tweaked and polished most animations.
Comments
Verolevi
Glad you think so! I was hesitant at first to make it a slam as I was expecting it to look really off, but I still had to give it a try and it just felt right to me. ^^
Mura Casardis
Bless you for giving us such quality alternative animations. Really interesting choice with the staff slam animation for missiles too! It looks really badass.
Dennis Cassidy
I just joined up here because I was looking on the Nexus for some magic animations when you posted the female walk and run version and after checking them all out on YouTube I figured I'd through some money at you and get all of them. I mean I already use all of your other animations so it only seemed fair at this point.
Wow man, that was a really quick fix! Thanks again, I can't wait to try these updated animations out.
Verolevi
Haha that's such a glorious comment! Much love Vendasia!
Verolevi
My pleasure! ^^
Yes we love! Looove! All Verolevi Animations! They make us feel GLORIOUS!
Thanks for the hard work man, I really love your mods!
Verolevi
Glad you like it!
Verolevi
Hey much appreciated!
Verolevi
My pleasure!^^
Jean Philipp
An actual god. Great work!
Very nice, thanks for your hard work and dedication!
Frandookie
Vero, you are the coolest. You continue to impress with your animations!