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Concept Art

🕑 Added 2023-05-13 05:36:36 +0000 UTC

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smokeydots

Yeah, it's using Genesis 8, I've altered a bunch of stuff though on the shader level that I've picked up while working on HRC. Then on the texture level, I altered the Translucency layer with software and then fixed further issues with Photoshop. The goal of all of this is to have all the character's skin look good under similar lighting. One of the issues is that all the characters are created by different artists and then render with a variety of different lighting conditions. Without actually making some edits to the shaders, it is hard to make characters all look good when rendered in the same scene (similar lighting, etc.) Making (uniformed) edits to shaders can solve this issue, but it leads to some unwanted issues with the textures being used in certain layers, so then edits to those are necessary as well. It's just future-proofing to make sure when development starts, it goes as smoothly and as efficiently as possible. It's one of the things I regret not doing with HRC the most.

Vez

Looking nice! This is all done in Daz, right? Genesis 8?


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