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Alpha v6.2 Public Update

🕑 Added 2025-10-13 14:16:00 +0000 UTC
Alpha v6.2 Public Update

Comments

Bread Boy

Because you don't have enough red crystals to revive. You can click the cheating mode in the file to revive everytime for sure

AnoNyme

Hi. When I die, I get to restart everything rather than just losing some progress. It is said that if I die, I'd be revived and lose what I left by default, 90m of the giantess. Any idea why I just restart the level over when I die instead of reviving ?

TH Stan

I'll consider it, though be careful what you wish for! Be sure to remind me if I ever forget.

TH Stan

The next characters will have boots and high heels. We have ideas for Akipo to have high heels as well, but we're waiting for the 3d modeler to finish the next characters first.

TH Stan

Ya, I forgot again to fix the outside plains. I may have a simple solution to prevent certain surfaces from deforming. I've already applied it to the crucibles and the stairs, so I should be able to extend it to other objects.

Geledi

You can sidestep the picture restriction by sharing links to google drive or whatever with the pictures uploaded to it. One of my threads in this post has an example.

Cookie

Managed to get under the map (tier 2 map) somehow. Would post pictures if Patreon allowed it. Seems to be when spamming a teleportation stone whilst she's stepping on you, in this case because she got hit by a tower shot. I did find a cool sword whilst down there, so that's neat. Amazing game still nonetheless! Very much looking forward to the next update and, eventually, new characters!

Catty

The new pause screen art is a really nice touch, Big fan of scale comparisons like that. Very cute art also.

Shadow97

I appreciate the update; stability has improved significantly. Thanks also for allowing you to throw the teleport crystal over the inner walls. Is it possible to have a barrier to block the blue crystals that are accidentally thrown outside? you can see under the walls once the terrain is deformed but this has already been addressed in a previous comment.

Hanshao

The game is great! It would be even better if there were more options for the giant's shoes, such as boots, high heels, and so on.

TH Stan

We'll look into it. Should be feasible though the arm models aren't designed for higher povs

Bread Boy

Foud a bug. When you dead in the fourth map, the sunset changed. Just as other maps do.

TH Stan

Tanuki have a random multiplier of x2-3. I missed a number as it should be x2-4. I've been trying really hard to replicate the tanuki bug. Do you remember any more details? For example, did the tanuki ever explode in your hand in that level?

지형 신

I really like this update! But I think it would be great if the giantess setting had an additional feature. Specifically, it would be nice if we could control the growth ratio when the giantess gets bigger. For example, she could grow by a certain percentage of her current height each time.

Geledi

I have encountered some odd interactions with tanuki in this build: 1. Sometimes picking up a very low value tanuki (garlic or a mushroom that's under $10) has it go into our backpack inventory instead of our top inventory and is otherwise treated as a normal food item (maybe they are a normal foot item??), which might be affecting the next bug: 2. Sometimes picking up such a tanuki with a crafted item (such as warp crystals) cause legs to appear on the item in question, and can interfere with some of its properties. Warp crystals in this instance won't teleport the player when thrown, but don't cause an explosion either or destroy the item. 3. Often a tanuki is worth returned three times instead of twice.. I noticed this occurs most often when the tanuki is about to explode as it's returned to a crucible. I haven't managed to get screenshots of these bugs as they don't happen consistently (except the last one), but if I get some I'll post them here.

Bread Boy

For convenience, I suggest making God Mode a button and adding a "Restore Defaults" option.

Eugen

I love this update i honestly dont have much more to say than some seams can still be seen and pathways neat castle walls or open areas sometimes seems to not flatten back down, thou i would appreaciate a funtion to type in the exact height and max height for the sliders so it wont end up with something like 2344.

PoobenWipenson

It's pretty good. But I wish this game had FOV slider, that would be superb


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