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Tales of Skyrim - Berserkyr

🕑 Added 2023-07-11 21:10:06 +0000 UTC
Tales of Skyrim - Berserkyr
Tales of Skyrim - Berserkyr
Tales of Skyrim - Berserkyr
Tales of Skyrim - Berserkyr
Tales of Skyrim - Berserkyr
Tales of Skyrim - Berserkyr
Tales of Skyrim - Berserkyr
Tales of Skyrim - Berserkyr

Comments

Steve B.

I will probably make one

Will you add a patch for The Old Ways mod since it adds in the other shrines from the old Nordic pantheon alongside Tsun?

Steve B.

Thanks! Have fun

Steve B.

Thanks for your feedback! Concerning the Companions, I could look into it but I didn't go for it initially for two reason: 1) I'm not sure it would be believable knowing the feud between werebear and werewolves. Maybe it's exclusive to Solstheim, in which case why not. I'll have to look up the lore. 2) I wanted to not touch the companions quest at all for compatibility reasons. Simply removing the werebear power allowed me to do that, and it may be more complicated to add a prompt for the player or a message without touching the Companions' quest data. But again, I could look into it

Absolutely epic, wil be rolling with a new Stormcloak berserker this week 💪

Only you can add a touch of Nordic fantasy. I really like what you've done. From what I've seen, it's a lot of fun to play, and the transformation when we're low on life is a very interesting part of the gameplay. I'll keep watching. I was wondering if it wouldn't be interesting to integrate an option to keep your werebear curse during the companion quest series. I understand the mechanics, but I think it's a shame to have to purge the curse and start the process all over again. I was thinking that an intervention by Tsun or Hircine could be an interesting context. This could roughly be a message appearing on the screen just before landing outside Skyforge, suggesting that we keep our form or accept that of our companions (in broad terms). Anyway, great mod :)


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