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Extended Playblasts 3

🕑 Added 2020-04-25 12:27:58 +0000 UTC
Extended Playblasts 3

Comments

Ponlets

i wish i was the smol :3 so sexi and i bet her breath smells sexi af :3

Omny

I've gotta be honest, the prey characters are probably the weakest parts of your otherwise lovely animations. Compared to Zoe, they look more cartoonish and low-poly, with their gangly limbs and, in the case of that blonde women, weird fish-like face. What if the POV character was instead a smaller, different-colored version of Zoe? I imagine that's probably not something you can implement at this stage of development, but something to consider for future animations.

This is freaking AMAZING!!!

Gman121 Garza

GAH! I'm gonna pull my hair out this looks great! I cant wait to see the final product! God speed soldier!

Michael Lee Vogel

He said he'd probably be done in like 6 weeks or so.

Darryl Reopel

When will this whole thing be done?

Watts

OMG i'm fangirling right now. I love that i love this kind of thing. Nothing else like it! Used to hate myself for it but those were early, confusing days that i'm sure everyone's had with this lmfao.

CakeInferno

They're the same speed as the previously posted ones! Not sure if all browsers handle gifs the same though, as I know that some Windows programs have a tendency to play them back a little faster than their actual speed. Maybe try download them and play them back through the photo viewer to see if it looks normal? O:

CakeInferno

I guess that was inevitable! I'll make sure the ship will reach the harbor soon!

CakeInferno

Many thanks! (:

CakeInferno

Super happy you like! Will shoot you another message next week by the way regarding a scene! Thank you so much for staying aboard for such a long time! ;w;

CakeInferno

Very much so! Though there's still a bit of headroom. I'm planning to use the source files of these photoscanned assets, which have a significantly higher polycount. Then I also want to dress the environment some more with ivys, sticks lying around, and other small details. Note there's already some motion blur in these previews, but it's used more sparingly here. Depth of field will later be added in post production through the Z-Pass. But it will mostly be used during the "cutscenes" when Zoe is a bit closer to the player! (:

CakeInferno

Always excited to post these! <3

CakeInferno

Glad you do! There will be more of that to come~!

CakeInferno

Many thanks! I mainly want to contribute something to the community that can be enjoyed for a longer period of time. Depending on the reception of this I'm also considering turning this into a mini series with various encounters! (:

Jade B

aaaaaaaaaaaaaaa exciting!!!

Daniel Sullivan

i think her fingers look so weird because she has no claws. Dunno how i never noticed that before but Zoe has no claws/fingernails. Actually, yes i do know why i never noticed lol....attention isnt looking at the hands...

KenCougr

The "gonna eatcha" sequence destroys me, it teases just so well. Nuances are terrific. I would definitely vote for better hands on Zoe. They are the detail that takes me out of the immersion. A fitting project.

Matt Flamez

can't wait to hear the noise of her wet, steamy tongue and feel her warm breath. The tongue reflections look amazing! nice work!

EagleEye

This is looking wonderful! I have to ask just because I noticed it, are these gifs/playblasts sped up, or is there an issue with my computer/browser? Some of them, the first one in particular, seem a little fast. Of course, if that's the intention then that's fine too, I'm just wondering to make sure I'm not going insane.

Miyagawa Ketsueki

"Don't get hyped up just yet" Dude I've been hyped up for like months now lol that ship has sailed

Aeywon

Its looking marvelous! I can't wait!

Coty Clogston (Ticklefish. ItsMe)

A fantastic preview of what's to come!

Mircea Kitsune

I can tell you're likely pushing the renderers limit to get the best results, and said results definitely show once more! Only extra thing I could advice considering (if it's not already planned for the final version of course) is some depth of field for natural looks, given the large scene and trees far in the background. I'd also think some motion blur for the sudden head movements could add quite a bit, but you know your resources best so don't mind me if I'm being detail cheeky ^^

Delnory

thank you for keeping us updated :3

Tomthexboxnerd107

Looks amazing, definitely love that tongue action!

CakeInferno

They hopefully shouldn't. It's basically solved in a way where the character looks at something different while Zoe keeps talking. The camera would then go back to her mid-sentence, so it will look like she's been talking all the time. (:

Oxurus

All good things take time, mate... and by the look of these previews, it's gonna be a VERY good thing! We need more vore creators who value quality as much as you do!

Tesla-The-Tiger

Looking fantastic, as usual. I hope that the "shortcuts" that you've taken to save time don't take too much away from the magic, but I trust you know what you're doing x3. Can't wait to see this finished!


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