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Tekki 3D Update!

🕑 Added 2021-08-12 14:01:03 +0000 UTC
Tekki 3D Update!
Tekki 3D Update!
Tekki 3D Update!
Tekki 3D Update!
Tekki 3D Update!
Tekki 3D Update!
Tekki 3D Update!
Tekki 3D Update!
Tekki 3D Update!
Tekki 3D Update!
Tekki 3D Update!
Tekki 3D Update!

Comments

Gammler thank you so much!! I think your observations are excellent! There's a few things that I'm deviating from as a conscious choice and others that I just missed, I'm glad you brought everything up because I can double check things at this stage. For example with the Neck and Legs. I am very aware of just how long those necks are and I LOVE THEM like that! But I did struggle to get a lot of poses with my previous model attempt because of it, so I'm trying to keep it shorter and see how that feels. But If I think I can get away with a longer neck, I will absolutely make adjustments! The legs I wanted to make a bit more human like because I think it's more appealing and sexy, however by #7 I lost that curvy shape in the upper leg, so at this point, after seeing your comment and looking at the model next to the game screenshots.. I kinda want to try making a version that's more game accurate! I think you're on point bringing it up, it should really help with making the whole model feel more Asura. [Same with the thicker wrists/forearms!!] For the ears I'm just guessing but I think keeping them straight and neutral will help with deformation when flopping or posed upwards and downwards. [however if I can't make them look like in-game with the rig, I'll absolutely come back and modify them so they look closer to the game from the start!] About the feet do you mean have the toes more spread? or the feet themselves being more separate? [if it's the feet themselves, that's more to make the rigging easier, but yeah they look so weird, since Asura have such a wide stance, where even the legs and feet are rotated outwards] [also that's such good advice to measure body parts and proportions! I didn't do that but I'll try it out and keep it in mind moving forward!]

OTL Thank you so much Pyriax!! That is a really good catch about the wrists being too slender, now that you mention it I agree and I'll try to fix that!! But honestly I also think you're onto something with feeling the arms should be longer! It's not something I had considered but now that you pointed it out... yeah I see it to! There's something that feels off and I think it's not juuust the wrists. [though that definitely contributes to it] I wonder.. do you think they feel too short in relation to the torso? Like maybe if they were longer the torso wouldn't feel too long, and if the torso was shorter they might not feel too short?... hmm.. maybe that second example wouldn't work, maybe they do need to be a little longer! ahhh Thank you so much Pyriax!!

Pyriax nailed a few points, but I'll list a few others I noticed. Note that these aren't bad, as you're free to deviate from the standard in-game Asura model per your artistic style/taste. So Asura arms are not exactly like human arms. The forearms are kinda meaty compared to their bicep. The forearm is also a bit longer than the bicep. There's also quite a bit of difference in the pelvis. In-game, Asura have wide hips and a very wide thigh gap (most noticeable in the no-armor underwear). The legs and feet feel more pachyderm-like and lack human proportions. Asura necks are also very long (again, not always easy to notice in armor). The ears in Pic 7 are closer to Tekki's in-game ears, but they also curve both downward and back. I think if you use those images in the Imgur album and put some lines on cutoffs of certain body parts or joints, you can use the pixel count to get a rough % comparison (like how much of the total body above the shoulder is just neck). Again, you're free to change things to your artistic preference. As for my personal suggestion, the feet could be a bit more splayed out.

Pyriax

It's a lovely model so far! You've done an excellent job with it. As for general advice on things you could consider, I can certainly share things that I've had trouble with in past. The length of certain body parts is always tricky to get right. Your Tekki has a shorter neck and arms than the Asura model, for sure, and whilst I think the neck is a stylistic choice as I make it shorter too, the arms might need to be a few percent longer? Actually on that note, I think the thing that's throwing me off more is the thickness of the wrists. Yours has very slender wrists, whereas the Asura have forearms that are almost a uniform width between the elbow and wrist. Aside from that, the legs are also a little long, but again I think that's a fair choice to make.


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