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March 2022

🕑 Added 2022-04-05 14:01:02 +0000 UTC
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Comments

No! It's not dumb at all, no worries! Yeah that's it! I worry that when moving the character to change the pose, those areas could deform weirdly. Like stretching or pinching, which creates weird shading artifacts [for example dark/light triangles that break the smoothness of a model.] From what I've seen so far, big things to look out for/place carefully/avoid are Triangles, Ngons, and Poles [More or less than 4 edges merging into a single vertex]. Triangles can be used, and a lot of times are necessary, like for games. But it's best to avoid if the model will use subdivision since they are a bit unpredictable. [if unavoidable, they are often hidden inside the ear or on the soles of the feet] Ngons are considered bad practice and are best avoided, but a lot of people use them when hard surface modelling, in flat areas. Poles of 3 or 5 edges are necessary, but it's important to know where to place them since they can create pinching. 6+ edge poles are best avoided. Some of the things I worried about with my model is because of these artifacts, others are less "serious", and are just a matter of wanting the model's topology to look clean and using "good practices"! For example the "butt dimples" have 6 edge poles, but I don't think they'll be an issue since that area won't move much, so I could just let them be. However the area to the side of the butt cheeks [6th pic here in this post] has me worried because I'm not sure how it will deform when the leg moves up or down, and it already looks a bit stretched so I worry it will look very blocky or cause weird shading artifacts. Especially because that area has a lot of movement! It's already a tricky area [hips and shoulders both], my inexperience just makes it scarier.

epyon_avenger

Super dumb/basic question. When you're talking about the connections, dimples, etc. Is the issue that they'll look funny/incorrect when changing the pose? Or will deform improperly? Something else? I see how they look different than the surrounding area, but I'm not sure I understand what the effect of it will be if you left it be vs. fixing it.


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