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December 2022 Compilation [Download]

🕑 Added 2023-01-05 23:05:43 +0000 UTC

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YEAHH!! Man... Ian Hubert's work is impressive, I think he is a huge source of inspiration in the Blender community for his tutorials and accomplishments! Ooohh, I think I saw him there as well a few months back? But I think I just saw him in one of those "VFX artists react" videos. Yeah!! Arcane is such a masterpiece, I wish the behind the scenes stuff was longer so they had more time to spend at Fortiche. I loved what I perceived to be a deeper dive into the emotional journey, as well as the music of the show, I wish there had been a deeper dive into the style and animation, considering how huge of a deal it was, the impact it made in the art and animation industry and communities. I hope they didn't take a deeper dive because they plan on releasing an artbook, but man... if they had at least showcased more of their rigs... Man that would've been so incredible! <3 I love this!! I love that you've shared your perspective on this, I hadn't thought of that either, how with writing you can leave it up to the reader, or choose to jump in to point out lighting in order to create an image or mood, but at the end of the day it's up to the reader's imagination. So interesting! Yeah hopefully it doesn't jump out too much visually, it shouldn't be something that you perceive too much so it doesn't take you out! --------------- I'd like to offer yet another perspective in regards to lighting: As a 2D artists, 3D lighting seems so tricky, we are so used to "cheating", meaning we can draw whatever we want and it doesn't have to obey the rules of the real world. And this can be done intentionally or even out of ignorance. But our goal and job is to use light and color to create a mood, to guide a viewer's attention or create appeal. And this can be very intuitive! [Example: maybe the character you are drawing should realistically have a sharp dark shadow right in the middle of their face, but it looks bad and it's distracting. Consciously or not, you can end up making the shadow much softer, even if it wouldn't work that way if you took a photo with natural lights.] But the mindset shifts drastically in 3D. You have to understand those "happy accidents" and be very deliberate and meticulous in order to re-create them, and you have to keep in mind how those decisions affect the rest of the scene. It feels overwhelming to think how that would work with Animation! With 3D i've realized you need more lights than you thought, or your lights need to have different colors, or maybe the face needs to be lit different than the body. [I've heard it's the same with photography and cinematography, but of course I also have 0 knowledge or experience with those] That shift in mentality became very clear with this video: https://youtu.be/W07u4S8xJXs And then I connected that information back to other material I've seen before in regards to color and lighting. I immediately remembered "Color Keys" are a thing, and it's part of the production pipeline, it's the step where color and lighting are first explored, and it serves as a guideline for the lighting and color departments. I remembered watching a video by Nathan Fowkes where he explains how he was given a screenshot from a movie, I don't remember if it was Shrek or How to Train your Dragon, where the scene wasn't working so well. And he had to paint over a screenshot to fix the readability of the scene, and the lighting department had to shift the lights and even move things in the 3D environment so the background wouldn't be so distracting from the camera's POV. This video here shows how this artist comes up with different Color Key ideas. He explains his thought process as he explores different lighting scenarios and how each creates a different feeling and even how each can have a different main subject, sometimes it's the character and sometimes it's the background: https://youtu.be/Sbz1IT_Xizk I am not experienced with backgrounds so when I start working on environments for my planned 3D animations, This is how I'll approach it, the mentality I'll try to keep! [Sorry for the rambling!! Perhaps this is something I should've made a post about when I finally get to the environment;;;]

epyon_avenger

Oh! That second video you linked to, I've seen that person's work before! It's really impressive. I think...he was on a corridor digital interview thing? I feel like he was...because I remember him talking about how a lot of the things people were raving about were just these clever hacks he did to save time, ha ha. I guess necessity being the mother of invention and all that. Interesting to see the video about Arcane though, I think that team also did an excellent job with relatively few number of people and budget compared to like, Pixar or something, where you can't afford to make an all new rendering engine just for your little project. Of course I want to ramble forever about Homestuck stuff, but I can do that in another place. As always though, love to see your interpretations of things, and ideas around them. Also, your last bit about the lighting is interesting too, both in how it relates to the videos and such you linked, and just in general to think on. I feel like, because I'm a writer and not a visual artist, I don't really have to contend with lighting sources on something I want to "show" to a reader, because...y'know, I can write whatever I want if it's from the reader's point of view. Obviously a character might not be able to see it, but if it's from behind the fourth wall, it's no big deal. I'm so used to seeing people just...y'know...make it work visually, the thoughts behind it are interesting to hear, and the techniques are always fun to understand. Thanks for writing all this up for us! ^_^


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