News: First year, progress and new project announced
🕑 Added 2020-11-02 17:34:57 +0000 UTCGood day, dear Patrons.
Thanks to you, this project turns one year old since its public release.
And I want to congratulate you on this news!
I think it needs to be summed up. The following we've managed to do:
- Create original concept from scratch without any experience in programming and 3D before.
- Make a tiny community, where anyone express how he feels about the project and directly say to creator what's good and what's bad in it.
- Direct assistance in improving the project by the Patrons themselves (valuable advices, bug finding, partial translation adaptations (thank you, Raz), promotion (Mark) etc.).
The most important things have noted. But your main merit is that you do not lose faith that the project will be developing. And I, in turn, am not going to disappoint you. I could leave an autograph on the walls (screenshot in the church #2) for everyone, but something tells me, in that case, the church would look like garages in the ghetto.
Progress.
The next level will be a direct continuation of the previous one. I try to make it rich as it will be the only one in the next version of the game. We get one new level with some interactions, and 7 original characters which will become known more detailed in the glossary, however, you can guess that earlier these seven were a significant part of the church. And, of course, we'll meet someone at the most interesting moment.
New Project.
Many players noticed that I wasn't fully reveal some aspects of the game mechanics. This is a perfectly fair observation. It's the reason that we should meet with a new project.
What mechanics will be embodied in it:
- Well-developed character models. The body will become more pliable (due to the complete rework of the character's skeleton). The models will also use more elaborate textures and materials.
- The animations will become sensitive. Hopefully I can work out the physics between the two models to the extent that I have planned to do it ("flexible animations", reactions on touch).
- Complex system of the character's state (visual changes in body parts depending on the state of health, mental health behavior - breakdowns, injury, aggression, disobedience, and their consequences (in story mode).
- Story mode and Free Play.
- Several characters to choose from* (there are will be a two sides - "Affector" and "Affected". You will need to choose two to get interesting combination). *More characters will appear after first release.
- Perk and personality changes tree (depending on your actions you'll receive points for few branches).
- TR's prequel setting.
A rather short list of all the features of the new project, however, there are reasons for this. I would like to show you the tech-demo version of the project when it's come up, and then hold a discussion on this matter.
Now project is in prototyping stage. The optimistic forecast is six months since now.
Thank you for being with me. Take care of yourself!
Absent.Dogma