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Town Builder - 68 - The Quest System

🕑 Added 2024-07-27 20:42:39 +0000 UTC

Comments

Erick Thiemke

he just is focused on a select few skills

Koral

Tallis is an adept which give +25% to skill growth. Yet compared to other players, his skills are behind. In an earlier chapter, it was noted he only had 4 master skills, but one of the players had 9. Why is this? Is Tallis just really bad at developing skills?

Koral

some corrections: convenience tax: Guildmaster Neral explained, “It is just a small conviemce tax for players. No running around and talking to everyone.” that make THEM: That makes then chain quests.” I will be YOUR: “No, you are a much higher level than me,” I will be you Robin for today.

Erick Thiemke

I forgot that but they now cost 10k gold a month so players expect it. Also they are now combat able/group able. If that doesn’t work for you I can add he had to be an beastkin to get around the restriction

Jack

I thought tutorial companions were mentioned to be locked fully to pure animal forms because of 'abuse'. Why is simba now humanoid?

M van Dongen

Lol. He still hasn't gotten a real spymaster and some diplomats. He's going to be a kingdom soon.

Silver Beard

Something like, but the author pointed out the mechanic. I thought it was his pathetic level, but MC's drafting is top notch. It was simply the quality of the essence. We already know the quality of ingredients can improve a builds specs; just didn't tier up enough I suppose.

Eriach

So you mean like the guard station he had for around the portal stone that spawns 6 guards?

Silver Beard

He's got his Library stuff banked? Just waiting for another player to make Legendary.

Silver Beard

So much for shining bright. He can still do that but the cost to build just went through the roof. Hopefully the player guilds will help for a price ofc. Just was wondered what was keeping him from making police/guard stations that spawned level 200 NPCs to keep the soon, sudden influx of players in line.

Erick Thiemke

Never stated. It is tied to his drafting levels. The material cost of the buildings is never gone too much in depth but the higher the level of the building the more costly the essences needed to build them. When the players join the game it is going to be harder to get what he needs from the auction house. Right now he is the only player who needs essences to build. But other crafters will need them soon for artificing and potion work. About to get competitive. I will try to add a few paragraphs. Soldier is about 2/3 done but I will probably do a second Soldier today and then World Sphere on Monday

Silver Beard

I don't think it was ever put in print; but it seems like the level of the NPCs his building can create are tied to his relative level as he makes the buildings or is there some other mechanic?

Silver Beard

Yes, get Simba to do the copper quests and spend that time grinding out blue prints for the Launch. Author is deliberately diverting attention to preserve the story. Bugger!

Erick Thiemke

always with the prison. once a new player passes his level he can begin to gain experience again

jsw

Typo in the title.

J S

Oooh. Not good.

J S

Chapter title

Nick Vasquez

It says tow builder on the title.😂

Silver Beard

sorry I don't recognize that

Nick Vasquez

Tow?

Silver Beard

Now he has Simba, will he get more detailed information on prospective auction NPC's? As mentioned with his perks and support... Experts could become masters a lot faster. Maybe the way forward is to buy out auctions for those close to Mastery... rather than Masters themselves

Jeremy Young

TFTC

Silver Beard

Thanks for sharing. Blessing in disguise- since he's about to be outed no matter what. Time to truly shine as a Game Architect with all his bonuses and perks. He's going to need the wealth to keep his citizens happy and the buyout auctions going forward to protect it. Wealth is power. First: transfer all his wealth to the town treasury. (the other players know how much he made from the auctions- killing him will give them a fortune if it's still on his avatar.) Ignore the players; they've already sold him out. There's nothing to be gained but a headache. I would send Simba to complete the quests up to his current level. Spend these days leading up to launch creating 4 plans: Epic adventure all with NPCs and stone regen, a Very Rare Guild Hall with NPCs and stone regen, and a vocation center for NPCs (shoot for adding skill slots for NPCs that attend daily... +1 after 3 mos, +2 after 6 mos) also with stone regen. [My thought is the NPC's will with enough slots gain a better AI, and gain self-awareness enough to realize they need to support the strongest candidate for life... and might be influenced enough to meddle down the road. It might also point out other players with a similar mind set.] Fill in the 4th with something random from his list: Alchemy shop, blacksmith, apartment, etc. Make enough for 3 postings... every 10 days. Then spend the 30 days grinding levels as he can. Finally, he should upgrade that uncommon wall design to Rare or Better and divert, create, buy another building crew to make it happen. For this though he's going to need to convince Danny to build a Mining outpost into the Mtn to find the right stone to make the walls feasible. I would absolutely avoid any town hall, police, or library, for other players. More police maybe for his town as more players are absolutely going to show up; but no more than that. A prison might be worth creating, so long as he can include a back-door to release him. Create the perfect prison only to find himself the only inmate? That won't work out well. He's still 40ish and everyone else will soon outstrip him.


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