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Grooming Update

🕑 Added 2017-09-12 06:41:02 +0000 UTC
Grooming Update

Comments

Terrcio D'gar

Love the frequent update and lovin the idea & writing, keep up the good work mate

ThaumX

They'll be mentioned in the writing thanks to the beauty of parser functions. Essentially, it's not necessary to write logic each time you want to use variables to describe a character. You write a single function to do that for you, and call that function as appropriate. For example, you could have a function called <<pcface>> that you use when you want to talk about the pc character's face. Ex: "you look at your <<pcface>> in the mirror" The function uses randomization and the different variables its programmed to use to output a description. It might mention your makeup and face-type, or your fatigue and beauty. And different variables usually have a couple options that are randomized as well to keep it fresh. I recommend checking out Trials in Tainted Space, which is a great example of the flexibility parser functions can add to writing.</pcface></pcface>

CeLezte

Looks great, but will this not complicate a lot of things when you describe scenes? I mean, there are already countless properties to consider. Are these just properties that you access in your status screen and wardrobe or will they be mentioned in conversations, sex scenes, etc.?


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