Plague Release: Version 0.02.4 [cheats]
🕑 Added 2017-09-23 10:41:57 +0000 UTC So I seem to have come down with some kind of cold, which sucks. I'm hoping it's just a common cold that'll be over in a couple days. In the meantime, I have a release for you :)The job system isn't complete, but I realized that you wouldn't be able to see most of it yet anyway, so there's no point in making you wait. I did a sizable amount of work on the "Day System", and I added in a temporary doodad so you can test out personal reminders. I'm pretty happy with the scheduling setup I created, it's wide-open and allows any number of scheduled events in a day, at any time. You'll be able to pick the time for your dates and get-togethers.
There's a whole bunch of other neat stuff involved, but it'll all snap together for you to see in a little down the road. The passage framework for the rest of the prologue is in, right up until your first open-world day. There's some notes about what goes where, along with the choices you'll see for different jobs.
Just a note, as a slightly more exposed release, you're a little more likely to run into bugs from things simply not being done/complete yet.
I hope you enjoy it! I'm gonna go drink hot tea with honey, or gargle some chicken soup or something. I'll be back soon with some updates, figure I should share the good news on the stage 1 progress too.
02.4 Change Log:
Statistics:
Total> Passages: 434 Story> Passages: 152, Words: 165883 Interestingly enough, I discovered that Tweego doesn't count .js and .css files in the story/word count, so who knows what'd it be if it counted all that ridiculousness! The custom css is already over 1000 lines...
- Configured SugarCube to only store one instance of state history to improve performance.
- Corrected issue with dropdown javascript not setting properties correctly (noticed in character creation.)
- Implemented status bars for key variables in Status View
- Minor CSS improvements to tables created, not fully implemented.
- Addiction stats are now properly displayed.
- Addiction stats added to status mgmt function
- Passage framework for rest of prologue built, along with explanatory text.
- Kinks now properly impact secondary stats, new traits now properly impact skills.
- Fixed issue where pleasure gain in masturbation scene wasn't authenticated
- Removed 'map' tags from some passages that had them incorrectly.
- Added ability to remotely open and close the right side bar
- Added the info button to the right sidebar to provide info/help on current passage
- Added help text to most passages in the game
- Added event scheduling system
- Added temporary alarm creator to contacts view
- Fertility Goddess and Fertility Storm mutations now properly affect attractiveness
- FG and FS mutations now show up on the passage after character creation.
- updated status bars to be more fancy, and piss off 8ch
- Added status bars to skill points
- Created new work skill called status bars, that will be critical to not being fired when working at new status bars job on the css ranch.