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Update - Coding Again (yay!)

🕑 Added 2017-09-26 08:14:09 +0000 UTC
Update - Coding Again (yay!)

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ThaumX

^_^ I was trying to avoid any cold medicine this time around, cause that stuff tends to ruin my ability to do any real work. It's super important that I don't let everyone down!

Studio Errilhl

Ah, cool. I figured it was some sort of framework :) I might look into it.

SilverS

Well, not all of it is a placebo. While it may not be affecting your sickness at all, proper Vitamin C intake can still energize you and make you physically feel better and more focused. So there's that.

ThaumX

I know I can't actually OD, that's why I can joke about it :) but hush, you're killing my placebo effect.

ThaumX

So that's the markup for twine/twee, which is kind of like the "engine" this runs in. Twine (and the format I'm using called SugarCube) are javascript. It works utilizing what are called "passages" which are essentially chunks of html to display. Essentially, this allows you to view several "webpages" in a single page, because the main div just gets repopulated, and this allows a continuity for variables. the <<stuffs>> is the markup to signify a macro to the twine parser. Twine comes with a suite of macros that you'd need for most things, and allows you to call variables along with the story text, which is pretty convenient for writing. <<if>>bulbous<<else>>average<</else></if>> is roughly equivilent to if($fat){document.write("bulbous")}else{document.write("average")}. But twine also gives you access to javascript (and css, as expected). for example, the <<arousal>> macro in the code up there, runs a custom arousal function. You can also just execute js directly inside a pair of <<script>><</script>>. If you're proficient in javascript, twine gives a lot of flexibility for game making. The main advantage though, is that it's easy for people to contribute to and even mod later down the road. Just about anyone can write something in twine.</arousal></stuffs>

SilverS

I have good news for you! You're unlikely to OD on Vitamin C, since it basically has the highest LD50 (Lethal Dose 50%) of any chemical and excess is almost 100% excreted. You'd die from a water overdose before Vitamin C did you in. So, huzzah! ...unfortunately, the bad news is that, yeah, it won't do anything for your cold. Or any other sickness like that. That was a myth started by, annoyingly, a former Nobel Prize winner. He went a bit crazy in his old age and was trying to find a miracle cure. Either way, you'll just have to bully through it. Sorry. :( I hope you feel better soon.

ThaumX

Arousal has several functions in the game, one of which is impacting the behavior of other stats. Having an arousal that is high, for example, increases the speed at which satisfaction decreases. Another factor is that having arousal that is too high can be dangerous for the character.

Studio Errilhl

I was wondering about the code. What is it? It seems like javascript, but I'm not familiar with the syntax - what's with the double << >>?

Nguyễn Viết Thái

that was a deep knowledge, good work Thaumx. Well i still wonder about the function of Arousal System, it was mean too make the game more difficult at the higher Arousal "level", i mean if you plan to develop Resist System(Resisting sex act), Arousal level will make resist harder. Beside higher arousal make the PC more open to sex act or it just a "decorative system" to make the game look more real??

ThaumX

An increase in arousal over time is a natural brain process, though in real life it expresses itself differently because the human body is far more complex. Libido is actually one way of expressing the rate at which arousal builds. This is actually represented as a slow change in firing threshold of a few groups of neurons responsible for arousal, allowing for faster change from a non-aroused to aroused state, though arousal actually operates at levels of gradation beyond the ability of most people to actively recognize change, and thus is remains outside of consciousness. Sort of like how your bladder can detect fluid far before you actually need to pee, but you only notice when the signal is strong enough. Anyway, this game operates based on a layman/enthusiast nerd's understanding of neuroscience as it relates to arousal. There is a slight change, however, because of a result of the PC's circumstances and environment in Appletree, which i don't want to spoil. :)

CeLezte

Hmmm, so if you get aroused as time passes what gets you aroused exactly? What is the character thinking or doing exactly? Will this happen all the time throughout the game? Is arousal given away for free? Forgive me for asking too many questions. I'm merely curious, since I'm also making a similar game.


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