Exhausted Release Update
🕑 Added 2017-10-07 06:14:09 +0000 UTC So that everyone can see the change log and other items, I'll be putting those below. I will probably be taking a little break, it's been non-stop for a while now. But, it's pretty cool to see things moving along.I have some art-related news to share with you later, bur now, I'm going to get some much-needed sleep. ^-^
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I've been struggling with testing and fixing things, and I even think I've fixed the negative time bug. And finally, I'm able to present version 0.03.0 for your enjoyment. There's plenty of extra little things to find in this release, though most of the work was focused on game mechanics.
Depending on where you saved, backwards compatibility should be able to let you continue with an older save. (If you saved at the end of the prologue, you won't really be seeing much...)
For Firefox users, be aware of Firefox's cache issue, which will cause things that look like bugs. Learn to reset your cache here.
Change Log

- Added return link exception to return you to bullseye from the wardrobe or grooming menu if that's where you entered from.
- Fixed issue with certain clothes not properly equipping.
- Changed "it's getting late" reminder to only occur on days before you have work.
- completed code to determine if player sleeps in for work or alarm, and when they wake up on work/off days, as well as how long the player sleeps.
- Arousal and satisfaction are now properly affected by time
- Loneliness now changes based on social interaction for the day
- Added js functions to save certain variables between game sessions for "unlock" capability and to enable skipping certain things in the future.
- Added game stats page, and small stats display on start page.
- Special Door Codes now apply effects to character.
- Added player tier 2 home map
- Added NPC tier 2 home map
- Added residential area map
- Added Cum & Go map
- Added some relevant images to the residential area.
- Added giant list of processes that occur when player sleeps, including regenerating health, regaining energy, lowering fatigue, and much more based on current stats and length of sleep.
- Added code to create consequences for missed dates or appointments.
- Added system to automatically handle grooming and equiping clothes after sleeping.
- Added system for calling in to work sick or asking for a vacation day.
- Player now presented with several options when waking up on a work day, particularly after oversleeping.
- added additional tutorial on UI functionality for those unfamiliar with this game type.
- Added new text describing in general terms the world of Accidental Woman (location subject to change, currently placed at the very beginning.)
- Changed quickstart option so that it is unavailable the first time you play the game.
- Implemented new code to allow dynamic changes to quick commands on the right side bar
- The mind control cheat now properly impacts seduction and communication skill checks.
- Added some interesting things to find around the residential area.
- Added the ability to try sleeping or try going to work inside the player and NPC home bedrooms. Not going to lie, there are like 50 things that could go wrong that I didn't have time to check.
- Fixed several bugs from the previous version.
- Added a new eyecolor option in character creation.
- Added an example of job offer information before accepting a job.
- Added job information to the status view menu. (not much there until after you accept a job)
- Updated backward compatibility to update saves.
- Severely overplayed references to the Job Simulator video game.
Comments
ArthurHuge
wow am new now!
ThaumX
Try out 0.03.1 :)
Nilhis
Yeah, I get the same issue for the parking lot scene with the guy in the car. I'm also getting an issue in the store that when I click return it says "Prechunked time value was less than 0!" not sure what that means but it interrupts follow of gameplay.
ThaumX
Thankyou for the report. It seems to occur only when you look at the status or contact views while in the wardrobe. I'll get it fixed :)
ThaumX
Thankyou Ano123, it seems that a multi-file find and replace went awry somehow. It's an easy fix, sorry about that though. I didn't intentionally change anything there, so I didn't have a reason to test it. I'll have a fix soon.
Ano123
Trying to move around Bullseye throws errors "no elements matched the selector #locact"
ThaumX
I forgot to mention it here, but this version will be made public in a few days.