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ERSS2 version 2.1.24 (EOL) - Temporal Super Sampling for ELDEN RING

🕑 Added 2024-09-27 05:00:00 +0000 UTC
ERSS2 version 2.1.24 (EOL) - Temporal Super Sampling for ELDEN RING

Comments

Whiteness

It does run with Seamless Coop, works great so far! Just not with Flawless widescreen. I've also had trouble with the other chromatic aberration and vignette mods I could find on Nexus so far, the ones I can find are very out of date and don't seem to function or error at launch. I am able to get the increased animation distance one working with ERSS and seamless coop though, actually. And ERSS-FG works as well, though I don't use FG yet because my FPS still seems capped at 60, and FG adds some pixel artifacts when the camera is moving that are too distracting to me at this point in its refinement

Tài Hữu

Unfortunately I hadn't been able to fix the issue with Flawless widescreen. I'm going to give it another shot. Until I manage to fix it, you can use the alternative mods for those FW features, they can be found on nexus. Are these either version of these mods and Seamless Co-op not able to run together by themselves?

Whiteness

Hello, is it currently possible to run either this version, or the one with Frame generation, with something like Flawless Widescreen while also using Seamless Coop? I am actually try to run this with Chromatic aberration off, vignette off, increase animation distance, and would like to unlock the framerate if possible - Flawless Widescreen does all that, but cannot inject its settings when I use ERSS because it "can't find the hook". I assume this is because ERSS modifies the GPU hooks. Any suggeestions? Anyone have some or all of these mods working with ERSS in any fashion? Thanks!

Cynicaking

Seems to only work (beautifully btw, awesome work) with the included loader. Making it load via ReShade addon gives me jittery graphics and hangs on modifying any option.

Tài Hữu

As long as ERSS2.dll is loaded before teh game calls DirectX API (which is right after the white window appears) it should be fine but the Steam overlay may refuse to work. The mod seems to run with ModEngine2 but it breaks Steam overlay I don't know about SpecialK myself (Edit) The current version won't work with SpecialK, I can get it to work with some pretty janky hacks so I'm not sure if it's worth it. (Edit 2) It turns out the fix isn't as janky as I thought.

Cynicaking

Can I load the .dll with modengine2 or Special K or is the included launcher a must?


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