NRSS (Early Access) v0.11.0 - Temporal Super Sampling for ELDEN RING NIGHTREIGN
🕑 Added 2025-10-19 21:00:00 +0000 UTCNon-EA version: https://www.patreon.com/posts/131432813
EAC must be disabled and you cannot play online through the official server while using this mod.
Features
Frame Generation:
NVIDIA DLSS 4
AMD FSR 3.1
Anti-aliasing / Upscaling:
NVIDIA DLSS 4
AMD FSR 4.0 (on supported hardware) or 3.1
HDR in borderless or windowed screen mode
NVIDIA Reflex, AMD Anti-Lag 2
Known Issues
Crashes when changing resolution to higher than your monitor's resolution in borderless screen mode.
Low texture quality setting is not supported.
Global illumination flickering. I'm working on a better solution so the mitigation options similar to what's in ERSS aren't implemented at the moment. Other workarounds:
Rolling back NVIDIA GPU drivers to version 552.x
Using DXVK + VKD3D (doesn't support DLSS on Windows)
Setting Global Illumination to Low can reduce the intensity
Some reported that limiting the game's frame rate below your GPU's capability may reduce (or increase) the flickering.
Installation
(Required for Frame Generation) Enable Hardware-accelerated GPU scheduling in Windows graphics settings.
Disable EAC. (Instructions: https://www.patreon.com/posts/133335582)
Extract NRSS.7z to ELDEN RING NIGHTREIGN\Game.
(If you're also using ReShade: rename DXGI.dll in NRSS to D3D12.dll)In Advanced Graphics Settings menu, set Anti-aliasing Quality to High, Texture Quality to Medium or Higher.
Press the END key to open NRSS configuration overlay.
Change Log
v0.2.0
Fixed crashing while navigating to the Options menu, particularly on AMD GPUs.
Fixed crashing when resolution changes.
The game's sharpening filter is disabled while DLAA/FSR AA is active.
v0.3.0
Added an option to enable HDR in borderless or windowed screen modes.
v0.3.1
Force 10-bit swap chain format while HDR is enabled in NRSS, allowing HDR to work properly on certain setups.
v0.4.0
Added an option to crop the image by 1 pixel on each side to reduce visual artifacts near the screen edges while using DLAA.
v0.5.0
Added NVIDIA Reflex integration.
v0.6.0
Fixed missing jitter on ERNR 1.01.3.
Added DLSS/FSR upscaling (custom scaling factor only, ultra performance mode is not yet supported).
v0.6.1
Fixed crashes when using the mirror with upscaling on.
v0.6.2
Fixed crashes when navigating to the system menu and during GPU intensive frames.
Set the game window background to black when starting.
v0.6.3
Fixed a rare random crash when upscaling is enabled.
Fixed upscale commands not getting executed during cutscenes.
v0.6.4
Fixed an issue that keeps the game from changing output resolution.
v0.6.5
Fixed incorrect swap chain format (produced in v0.6.3)
v0.7.0
Added upscale quality mode selection (with support for Ultra Performance mode)
v0.8.0
Added DLSS render preset setting
Added FSR sharpening settings
Fix: custom scaling quality will stay enabled on restart
v0.8.1
Fixed a conflict with other mods and software that create additional overlays.
v0.9.0
Added DLSS-FG and FSR-FG integrations.
v0.9.1
Fixed black screen issue while using frame gen in non-16:9 resolutions without the ultra-wide mod.
Fix: Reflex will stay enabled while DLSS-FG is active.
v0.10.1
Added RCAS sharpening filter for DLSS/DLAA.
Fixed partially invisible game HUD while running DLSS-FG on certain Blackwell GPUs.
Fixed reflective materials being incorrectly smooth/shiny (requires Medium texture quality or higher).
Fixed a bug in FSR-FG SDK that crashes the game when minimized or switching applications in full-screen.
Fixed FSR 4 always using dynamic resolution model.
Fixed MFG slider.
v0.10.2
Fixed excessive file-system I/O while the overlay is shown.
v0.10.4
Fixed an issue in FSR-FG causing the game to freeze when Alt-Tabbing in full-screen.
v0.11.0
Added AMD Anti-Lag 2 integration
Improved RCAS sharpening filter for DLAA
Updated dependencies: DLSS (SR and FG) v310.4.0, Streamline 2.9.0, FSR Upscaler 4.0.2, FSR-FG 3.1.5
Fixed borderless/windowed HDR for NIGHTREIGN v1.02.4
Fixed compatibility with ReShade 6.6+
Fixed overlay not responding to input in certain conditions
Fixed overlay data not being written to the correct file, creating files with random characters in the Game folder
Fixed FG/SR settings showing unsupported providers
Comments
Code 002
Cracked version of nightreign
Code 002
WaitForSingleObject failed! Return value = 258, Error = 0 Press any key to continue . . .
Tài Hữu
I'm very glad you liked my mod. Are you using frame gen in full-screen mode? This is a known issue with FSR-FG. I haven't found a solution for it yet, so I recommend changing screen mode to borderless window if you're using FSR-FG.
TheSha
Hello, thank you very much! Works great and I can now enjoy nightreign smoothly, one bug I found is that the game freezes and crashes when alt tabbing, Running dlss with amd frame gen
Tài Hữu
Did you turn on Reflex? Please make sure it's on while you're using DLSS-FG. (Ideally the mod would turn it on for you but I forgot to implement that. Will fix it in an update.)
thegoodwar
HI .9 works great so far. Only note is that when the game crashes (for any reason) and DLSS is on, re-opening the game there is a red hue covering the game image. It goes away in the menu but not when looking at character. I have to go into the game, turn off the DLSS, quit, reopen the game and turn it back on to use it. Works fine after that until a crash happens.
Biu X
Funny bug encountered: *Environment:* Proton Hotfix, AMD GPU *Issue:* Enabling FSR appears to render everything black, except for the lighting effects. *Cause:* Ark did not understand the folder structure in the zip files and consequently created two files named "NRSS\bin\amd_fidelityfx_dx12.dll" and "NRSS\bin\nvngx_dlss.dll" *Solution:* Manually creating folder "./NRSS/bin/", moving the above-mentioned files into the folder, and renaming them to "amd_fidelityfx_dx12.dll" and "nvngx_dlss.dll". Works as intended after fixing the bug. FYI, as mentioned by "ugugbugger" above, enabling FSR lowered the framerate by ~10% on 6800M.
Tài Hữu
I didn't know they were incompatible. Thanks for letting me know. I'll see what I can do
Jaes Ond
Can you make a dll to disable vignette? There's one on nexus already, but it doesn't work with your sharpening disabler.
Tài Hữu
For now, the mod can only enable DLAA or FSR Native AA to improve quality rather than frame rate Upscaling is not yet implemented
uggbugger
Using FSR lowers my frames instead of increasing them (by around 7-8). Tested on 6900XT
Tài Hữu
it should work with reshade if you rename the dxgi.dll file that comes with NRSS to d3d12.dll did you see a notification at the top when the game launches?
Trinity Dusk
Will there be a Reshade compatible version? Also pressing END doesn't open the overlay for me
Tài Hữu
Yes. I plan to add upscaling, borderless HDR and frame gen as well
Sammy
Nice mod! Will you be adding borderless HDR toggle, and upscaling like you did for base Elden Ring?
Tài Hữu
I'm very glad to hear that. Thank you for your support!
Cavou
Thank you for supporting Nightreign with this and your other mods!