Never Skip Foot Day 09
🕑 Added 2019-07-09 12:00:02 +0000 UTC
During the last days I finally stepped up my foot-game (:D ...anybody?) and experimented with displacement-maps for realistic wrinkles on the soles. However, the usual methods are far too hamfisted and imprecise for my purposes, especially since you can only see the effects of displacement maps once you render the image or use the obnoxious iray-preview. Instead I used blender to turn those displacement maps into actual mesh, which I then smoothed out and tweaked until I got a satisfying result. Unfortunately, this means turning a rigged figure into a static one and also increasing the resolution to a point, where only the foot turns into an 80MB .obj file. But the results are breathtaking and the size of the wrinkles is absolutely incredible when compared to a regular human.
Go follow me on Twitter: @UnseenHarbinger! I tend to publish WIPs and other stuff there, which I don't tend to upload anywhere else (because I'm lazy).
Disclaimer: The story, all names, characters, and incidents portrayed in this production are fictitious. No identification with actual persons (living or deceased), places, buildings, and products is intended or should be inferred.
Comments
I'm still not sure if I got my math right. According to my calculations, even the whorls should be about 50 cm deep! But that's based on insufficient data and I have no idea if it's correct. If so, that would add even more to the challenge :D
sp
really glad you tried this out, the combination of the wrinkle ridges and the footprint whorls is a level of detail i've never seen before, and drives home the tininess incredibly well. looks like genuinely challenging terrain to run over, but I also desperately want to try :D