New Ambience: The Orrery
🕑 Added 2020-10-28 15:25:01 +0000 UTCGreetings Patrons,
I hope this note finds you well. I took quite a long and meandering path trying to discover where this track was going. I almost scrapped it a couple of times. I eventually arrived at music that I liked, a kind of oscillating chamber music pulse, but I couldn't decide what story it was trying to tell. I originally had this set in an old manor style house with doors opening and closing, distant footsteps of staff milling about. This was ok, but I thought I'd try to convert it into something more mystical.
I kept most of the manor sounds but added monks, some scroll and book sounds and added some chant elements to the music. Much better, but I knew I needed some focal point. The orrery, a mechanical model of the solar system, seemed like the missing piece. Naturally this had to be huge. I couldn't have monks gathered around a tiny little model! I've classified this as fantasy but it could easily work in sci-fi or steampunk style situations as well.
I've included both music-only and ambience-only versions of this track here for patrons.
Thank you all, as always, for your continuing support.
Best,
Tim
Comments
Kurt R Roesener
I have been playing Tom Clancy's The Division 2 and this track reminds me a lot of the music in that game.
Jeffrey P
Fabulous - I can really picture it! In fact, it makes me want to incorporate the concept and the track in my campaign climax.
Tabletop Audio
I'd forgotten about this, thanks for the reminder!
Chris Behnke-Nead
When you said orrery... my mind went here... https://darkcrystal.fandom.com/wiki/Aughra%27s_observatory