Nebulous updates: "About D.A.M.N. time!"
🕑 Added 2023-08-01 05:28:06 +0000 UTCDeadly Armaments Manufacture of Novia 0.3.01
EVERYTHING CHANGED!
DAMN now has many new weapons, every old ones have been redone. For all intent and purpose, this is a new mod.
Now includes:
- C2 'Blockhouse' 250mm surface casemate
- C3 'Bastion' 450mm surface casemate
- C3 'Fusillade' quad 120mm dual purpose turret
- C4 'Ocelot' 250mm dual purpose oscillating turret
- C2 'Dragoon' turreted shaped charge craddle
- C5 'Blunderbuss' turreted quad shaped charge craddle
- Spinal 'Musket' casemate quad shaped charge craddle
- C4 'Coach' double barrel 450mm turret
- C5 'Volley' triple barrel 450mm turret
- Spinal 'Pepperbox' quinta 250mm casemate
- C4 'Tickler' 75mm railgun turret
- C5 'Prickler' triple 75mm railgun turret
- Spinal 'Stinger' double 75mm casemate
- SGM 200 'Dart' sprint missile
- SGT 300 'Specter' enhanced penetration torpedo
D.A.M.N. is available on the workshop
PRISM Aerospace International 0.5.01
PRISM now has its own set of weapons in the form of the Deadly Armament Manufacture of Novia mod. The later is kept independent as to allow other mods to use those weapons without having to load PRISM ships as well.
On the other hand, PRISM lost access to most of its previous arsenal, including advanced PD, Hybrid missiles and beams.
Thales:
- Cost lowered to 350 points (was 400),
- Base missile programing channels lowered to 2 (was 3),
- Spinal VLS-2-12 now provides 1 missile programing channel,
> This brings the thales more in line with OSP's cargo feeder, both as a missile platform or a gun one.
Euler:
- Resized the two rear mounts to still accept C2 weapons and VLS-1-46 but not VLS2s and VLS3s. Front mounts unchanged.
Noether:
- Resized the four sideways C2 mounts of the Noether hull to accept VLSs,
- Increased base cost to 225 points (was a mere 175!),
> More expensive, true, but also a better hull that now has access to new tools and can be competent with mixed loadouts.
Prism Aerospace International is available on the workshop.
Given the scope of the changes, every PRISM fleet and fleets that used DAMN weapons will be broken. I apologize for the inconvenience. (but I'd rather rip the band-aid off than making fleet not working randomly)
I have to acknowledge that this update took an inordinate amount of time. A few reasons for that were out of my hands, but others fall squarely on my shoulders. I tried to experiment with some modelling and texturing techniques that together turned this project into a complex behemoth with too many intricate constraints. It was an enlightening experience, but I will approach such projects differently from now on.