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2/3/18 and 0 days since an accident in the workplace.

🕑 Added 2018-02-04 04:19:37 +0000 UTC

Comments

Bagool

I might be able to find an exact link later, but it was the one game that you were able to choose clothing based on a few popular anime characters, and you moved your mouse quickly to spank them, you should be able to find it with a quick google search.

What is the name of that game that you mentioned?

CDW

I also like how you show an example of how this engine is more flexible. I just hope it gives you enough organizational ability to check the variables and put scenes together easier like you were talking about when you first made the switch.

CDW

In short, I'm ok with it, just not every spankee or every spanking please.

CDW

Well, you could always look to Godspeaks Demoness in the Tower Battle as to one way to do it. Or his bandit in the forest - which I admit works, but is annoying because you shouldn't run into the bandit so much because literally everytime you face her you have to fight to spank her or lose at least some of your money. So yes as something that happens in a few scenes this might be ok (however you might want to either give an option to turn it on or off in the beginning of the game or scene if you implement this idea) as I don't want to have to fight all my spankees or risk scaring all my spankers by overbratting them and not being super cooperative.

Totally agreed. And as I said, I'm sure for many people it could be a complete turn off. So as I see it it should be as you say, very specific, not a common issue you could face on each "session". To me though it's a cool feature, because appeals to something I like: unruly spankees. On a punishment spanking you can have fully committed spankees, so to speak, and spankees who constantly try to move, cover, run, fight. The same way some people prefer stoic spankees, others prefer very vocal ones. And, on the other hand, some spankees want to feel "forced" to take the spanking instead of just surrendering to the punishment. Although on your world spanking is pretty common and generally speaking everyone agrees on beeing spanked if there is a reason for it (or because you implemented a dominance system) I think it's also reasonable to assume there will be people who may try to fight it. Releated to that is something I LOVED from your previous versions. In the city, if you spanked a kid too hard, then, when you meet her mum she spanks you harder, because you've been unfair. And she doesn't give you a choice. I like that you can choose between many options, when you spank someone in the game, but some of these options lead to future consequences for you too.

Bagool

That's an interesting idea, and to be honest I had wanted to think of a type of mechanic like that, where it resembled combat in a way. I think that what you describe is a very specific interaction between the player and a certain personality. That being said, the idea of a spanking reversal could work but it would have to be only in certain circumstances in the game, if anything.

It all sounds so good! I love the new interactions you describe. I thought about another one: what about, if you don’t have (or show) enough dominance while spanking a certain type of spankee the situation reverses? That is, the spankee rebels and suddenly you become the spankee and he/she the spanker. That could be reasonable on situations where the spankee is not used to be on submissive situations or has a violent/unruly/challenging personality. I understand though that may not be appealing to some players


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