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5/7/18 and Game Jam Aftermath

🕑 Added 2018-05-08 01:15:11 +0000 UTC

Comments

Emily

It was good, but I'm more interested in stuff which is about receiving spanking, which is what I liked about spank quest before. Less interested in DD for that reason.

I really loved DD, but I'd prefer you focus on SQ2 for now

CDW

Really, the only way I could support focusing on DD or even splitting time with DD would be if you were to somehow directly link some of the interface options to SQ2. I understand that working on DD might help you get more of a feel for what you can do with Construct and what you can add to SQ2, plus DD is an enjoyable game so I'm not against you working on it some but like others have said SQ2 is incredibly delayed for new content (or even just a workable version with the old content) and its been a frustrating wait. So I'm against you spending more than 1/4 of your available time on DD (which often isn't much anyway with school) until at least you get this Construct version of SQ2 up to where it was when you started your Patreon. (which at least you could play everything in the first town) Right now we have a super buggy 'last release' for RPGmaker and a few teaser demos (also in Rpgmaker and mostly abandoned when you switched engines) and as far as I am aware not so much as even one playable demo of even the first Inn in Construct.

Gregory

Aside from tech demos, you haven't produced playable SQII material in something like five months. Which is fine, life is busy, but if you're not abandoning it, I'm against halving the speed of an already slow development process.

name here

my vote is SQII. the SQ series is in my top spanking games and would deeply want to see more of it.

Hnnah

Personally, I'd prefer it if you focused on SQ2 and got all the technical stuff sorted out, so you can start adding in the story and character elements (which I imagine are more fun to make).

KILLSWITCH64

I mentioned it last post but I would love to see more DD. I feel like working on a smaller project like that would really help in the long run, particularly when it comes to doing things in SQII. Also I wouldn't mind being charged for its updates.

Dirtyferdi

To be honest I would prefer SQ2. At least until you made it far enough that we can play a bit. After that a monthly cycle would be ok I guess. But you are the artist so it’s up to you to decide.

I would like you to focus on DD for a while, and when you feel that the game is finished enough, you could start this monthly cicle, I think it would be nice because you would always try something new besides rpg maker styled games, improving your creativity and experience even more for such an ambitious project as SQ2 and keeping things fresh for us


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