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An Argument Against Motion Inputs

🕑 Added 2025-04-11 12:38:31 +0000 UTC
An Argument Against Motion Inputs

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She'sNotAManAnymore

:3 no joke, an indie fighter i follow convinced me fully that motion inputs are old hat. ^u^ that game is Duels of Fortune, and most of the characters have VERY simple inputs which are endlessly fun to play with. the game's Shotokan character, who's literally named Shoto Kanji, has all the moves you'd expect from a Ryu clone, but with simplified inputs you can do some insane tricks. down b to upward punch, left b to spinny kick, no delay whatsoever. you can just launch your opponent with a punch, then flurry of kicks while both of you are airborne. X3 endlessly satisfying. :3 and for the folks who like nuance, there's also a grappler who DOES use motion inputs for stronger grabs, and a charge character. :P no online play sadly, but hey, its free on Steam and still getting updates. ^u^ and honestly? its gameplay completely changed how i feel about fighting games. if i ever make one, simple inputs all the way baybeeeeeeeee

TheWubbz

They need to be more obtuse. Motion control inputs now!


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