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GrimLewd Leveling and Paths overview

🕑 Added 2023-06-29 17:09:10 +0000 UTC

Comments

Melcor

What a great way for a character to grow and advance building on each phase of life and having the Path always there to take you further if you have the drive. Absolutely love it

BritAnon

Given that reaching higher levels seems to require the kind of extended lifespan that a human can only get from being Corrupted, I'd wager that eventually someone trying to reach high enough would run afoul of some Inquisitors.

BritAnon

Unf, delicious lore and worldbuilding, my deepest held fetish. Can't wait to find out more about this setting, it's super interesting.

Robert Bersch

Very cool and interesting. Reminds me of something a friend used for a superhero game a long time ago (25+yrs) but he never codified it like you did. Kudos! Only thing I can give you that might help is that skill/task checks used a die based on the difficulty of the task so easy was 1d8 to 1d12, Heroic was 1d20, Super Heroic was 1d20+1d8 to 1d20 and so on. It was fun but only lasted a few weeks and we jumped into CoC after that.

Patrik Hjorth

Well, that's really up to InCase, but the idea I had was more that magic is some kind of... "energy" that exists everywhere, and can be tapped into by someone using the appropriate behaviors. Certain materials, certain shapes, certain ways of focusing the mind. I don't want to get into a lot of detail, since this isn't meant as a suggestion, but for example: If you braid rowan twigs into a septagram and hang a quartz crystal in it, you have a "shield" against certain weak malevolent spirits. That's hedgerow magic. A magic scholar will know _why_ that symbol has that effect, and could guide an architect to create a whole building with certain angles and geometries that shields against powerful demons. Different cultures will have discovered these things at different times, and made different associations, which will make their use of magic different even though it rests on the same foundation. Again, this is just an example, that doesn't take into account the possibility of things like Divine/Demonic or Elemental magics etc. Or, to make a modern comparison: most people are familiar with things like light switches, mobile phones and RFID key fobs, but only a smaller number of specialists know how those things actually work, and are able to design new applications for them.

Thomas Sutter

So like a split between different magics? Like arcane and folk varieties. Differences by region and origin?

Thomas Sutter

Sounds like the system you have in mind is on a great track. Very personalized. Maybe you could develop it further by drawing out something like a UI that displays the various classes and abilities linked to them. Something to sort it out.

Coffee Sunshine

So, thinking of Billy... Is there a class/path of people who see the kind of threat that Billy could become and strive to eliminate them before they get too leveled up?

I’d play, this is sounding like a tabletop game you could release in print

Patrik Hjorth

I had a thought about access to/contact with magic. This is just a thought, not a suggestion. You said that e.g. a farmer is unlikely to come into contact with magic. In my country, there were a lot of "magical" practices carried out by regular folk, such as hiding an iron knife under the doorstep to keep fairies and trolls out of the house, or braiding a fresh wreath each year to hang in the barn in the hopes of a good harvest. What is your thoughts on that kind of "folk/hedgerow magic"? It could of course be simple superstition, but in a world where magic is very tangibly real, it could also have actual effects.

CHEETRA VIEW

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Ignacio Segura Montero

I love this. Specially the fact that it is mechanical, but not hermetically so. There is a looseness to it that still allows some creative freedom, which it should since this is not an actual RPG system, just a framework.

pr

I think the framework and world you're creating here is really interesting. It seems like a good balance between creative restriction and creative freedom. I think a balance like that will lead to some very cool and crazy storylines and character development, especially with the readers being involved in the choices. The whole concept feels very inspiring both visually and in potential narrative. Something I look for in comics and stories that balance smut and plot really well is good character development and continued storylines, I think this concept will do really well with that especially with the litrpg element. It definitely beats just randomly smashing waifus together without much backstory (except for the disaster lesbians heck yes). Something like the usual waifu posts makes the interaction between the characters feel a lot more shallow and not nearly as pleasant. Those posts were visually fun and I liked the choices I could make as an audience member, but I'm a lot more invested in something like grimlewd because in my opinion; the thicker the plot, the juicier the smut. Also; Thanks to this post, I'm all for Billy the god of Fire and Torment beating some other god to death and having caused Godfall lol *splat*

Joseph Jordan

Very curious is this going to be something close to a dnd game or something because this is truly interesting to me 0.0

Matteo Manino

This is not just fine, but very very good.

Joshua Wolfe

That's very cool. I like the concept of RPG settings where you have levels of skill mastery where it ranges into the extraordinary. My favorite setting Uresia has the principle of characters being able to become skilled to the Nth degree, doing impossible things with skills that might as well be magic. It even has chefs who become Gods of Cookery, able to do almost anything with food and in a kitchen. I also like the tier progression concept. It goes hand in hand with identity rather than just grinding. It also has cool JRPG elements like leveling requirements and class fusions, which plays more into it being a lifepath rather than just a simple progression of power. You have to break your limits to discover those limit breaks.

Timonger

that's flippin rad.

Temperjoke

Will you be making a list of various path options and their associated perks? Like I wouldn't expect every possible one out there, especially since the corrupted ones are personal, but I'd start to get decision paralysis in trying to make a character without a little guidance.

BottomFeeder225

I love Mundane Magic! This is great. I am really enjoying this work.

Manny Espinosa

Super excited for this.

Jiggly

The system you describe somewhat reminds me of the character progression used in Warhammer Fantasy RP; in that particular system there are no levels. Instead you begin as, say, a Huntsman, or Farmer, Highwayman etc. After acquiring all the abilities within that class you can move onto the next one. Each class has a certain number of 'exits', other classes into which it can advance. Basic classes can be entered by anyone anytime, advanced ones need to be built up to. Long story short, I appreciate the sort of organic feeling of growth which allows change of direction and picking up different skillsets; it's flexible and flavorful. I imagine there was a lot of magical research into bypassing the limits of the system, maybe even conducted by the sorcerer-kings of the Old Kingdom. This obviously plays into [Corruption] but shortcuts like demonic deals, rituals, and other equally risky methods play well into it. If you could reliably create high-tier individuals it would grant you huge advantage. Is there magic in the world that can help divine someone's ability or their paths? It would definitely be the purview of rare individuals like a [Diviner] or [Soul Reader]...the latter actually sounds like a path an interrogator would have. Classes like [Actor], [Spy], [Charlatan] or [Genius] strike me as the sort to be able to temporarily copy abilities of other classes in certain circumstances, to a certain degree. As someone said above it's a pretty neat foundation with emergent potential. I would also say that level 10 is a good ballpark for when a person would be ready to start training or initiating someone into their chosen class.

Accursed

Now I want lewd art of Billy

Shawn K. Younkin

No way, why would people who have access to supreme power ever use that power to be bad... Nvrmind, yeah, it's going to get super bleak, super fast.

Matt

Ah cheers, I read it on my email client so that'll be why. Makes sense, thanks!

Kai Sobil

At age 16 Billy became a [blacksmith]. 9 years later he reached level 10. 14 years later Billy becomes level 20, which is normally a 20 year process. 4 years later Billy progresses to level 21, a feat most never reach. For around 30 years Billy works to and stagnates at level 30, putting him at 73. Exactly 30 years after getting to level 21 Billy takes a corrupted level and eventually becomes a God. Can we take a minute to appreciate how Billy shattered the conventional time it takes to level up? Like, either this man is a born genius or a god in disguise. I fully expect him to be cannon btw. Js.

Kit H.

Wow. That’s extremely clear. Dude, I’m excited for this project!

InCase

You seem to be able to read the original post before I edited out the "less than one in a hundred will ever archive this". If you reload the page or clean the cache you should see the updated post. But yeah, it's supposed to be 1 in 10000 and the 1 in 100 was a mistake.

Matt

That sounds really cool! One question though: "You can only advance past level 20 after accomplishing a great feat. Win a fight in a spectacular way, create a one of a kind masterpiece, make a scientific breakthrough etc. Less than one in a hundred will ever archive this. [...] Less than one in ten thousand ever break through to level 21." Doesn't the first paragraph say that less than 1 in 100 will get to Level 21, and the second say less than 1 in 10000? I suppose both can technically be true, but I'm wondering if it's a typo or I'm misunderstanding something.

Kai R Cobb

This is so fuckin cool

Ryan Leary

Can we get an image set of billy and his transformation?

peter berghuis

this is so dope. i love this word building! the idea of merginf, changing the classes is absolutely great! also billy kinda resembles my DND character in terms of aspiration and abilities :D

Nicholas Feltner

Because therein you have some of the ideas of early editions of Dungeons and Dragons (at least 1st and 2nd ed). Where classes/races had somewhat limits that were kinda baked in. One could only go so far as as a Druid for example, unless they took the title of Archdruid...which meant they had to do something truly spectacular or had to take/be given it by another Archdruid's passing. But yours has more than one of that sort of 'limit ceiling'. In much the way that later rpgs want players to go as far as they want.

InCase

Each path/class is it's own separate thing. Combined level doesn't really matter much besides determining your resistance to magical corruption. Since each path covers different areas of life they rarely "stack". Being a [cook] and [tavern keeper] are different professions/activities even if there is overlap. In practice, Hissa levels are a result of her leading a rich life. She manages her tavern and cooks during most the day and night, since she doesn't need much sleep due to corruption. Free time is spent frolicking with some younger patrons and maaaaybe eating a human once in a blue moon ;). Eeach of these activities contributes to her leveling up their respective paths over time.

Tannerbot

This is gonna get bleak fast huh...

Nicholas Feltner

I like how you have this laid out well for storytelling purposes. A more in depth and developed and added onto/fleshed put version of this would be interesting as a TTRPG.

Shawn K. Younkin

I love it, but it's hard to imagine Billy being able to level continents and NOT make lives of average people too crazy. I can't wait to see more of this!

Philip P Boudrias

I'd like to know more about how leveling multiple paths work. Like for example Hissa from the previous post has 40+ combined teirs in different paths, how does that all work?

MrSpectre

I always enjoy these lore posts, they really tickle my world-building pickle.

MrSpectre

I like how the system is generic enough for ease of understanding, but leaves plenty of room for finesse. I especially like how the details of a character can change drastically with just a few tiers in the right path besides their primary, like branches coming from the trunk of a tree. No two oaks look identical, even if they are similar

Chris Giesy

I love the fact that he's still called Billy.

Josh Jasper

Oh now Billy, Billy don't you lose my number 'Cause you're not anywhere that I can find you, oh no...


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